--- [EMAIL PROTECTED] wrote:
> >> if ( victim->hit != victim->max_hit)
> >> {
> >> act( "$N is too alert for you to assassinate
> >> them.",
> >> ch, NULL, victim, TO_CHAR );
> >> return;
> >> }
> I did this, to check if the mobs hp was at full, i dont want them to be able
> to assassinate hurt mobs. if the mob is hurt, it would (in theroy, kinda
> rpish) be more alert than a mob that hasnt been attacked. Is there a better
> way of checking this?
How about < rather than != ??
~Kender
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