--- [EMAIL PROTECTED] wrote:
> >> if ( victim->hit != victim->max_hit)
> >>     {
> >>     act( "$N is too alert for you to assassinate
> >> them.",
> >>         ch, NULL, victim, TO_CHAR );
> >>     return;
> >>     }
>  I did this, to check if the mobs hp was at full, i dont want them to be able
> to assassinate hurt mobs. if the mob is hurt, it would (in theroy, kinda
> rpish) be more alert than a mob that hasnt been attacked.  Is there a better
> way of checking this? 

How about < rather than != ??

~Kender

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