I do this within the mud, sort of. I have the mud do several things based on command line options. if I use '-delete' then it will load a minimal number of areas, and also read all the players determine last login criteria and delete them if they are x days old.
So, you can do this within the mud, schedule it as a cron job or something. > -----Original Message----- > From: Michael Barton [mailto:[EMAIL PROTECTED] > Sent: Saturday, January 25, 2003 9:54 PM > To: . .; [email protected] > Subject: Re: Anyone help me out here? > > > I wouldn't do this within the mud.. that will involve a ton > of disk access searching through all the pfiles, and cause a > noticable pause in the mud. > > You could write a perl script pretty easily to search through > your pfiles and collect stats on that stuff, then just set a > cron job to update the information daily or hourly or whatever. > > What you'll likely end up doing is combining information from > in game and out of game into one html file. For example, the > perl script could print out a data file that the mud reads in > when creating the html. Or they could both write to data > files, and you could make a cgi that reads in the files and > prints out the info in html. > > > Ok, I'm writing a function that creates a file in html. I > wan't it to > > have all kinds of current stats. What my problem is, is > that I can't > > find a way for the MUD to figure out certain things. For example, I > > wan't to print > out > > how many people are of XXX race or class or clan. Perhaps > search all > > the pfiles and return a # that I can print to the file? Other ideas > > welcome. > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

