Yes, I am aware of these differences and have fixed them already...but because I changed the way exit flags are saved and loaded in my areas, my MUD will no longer load an area with exits saved in the old manner. I am not experienced in building outside of OLC, so I don't have a very good idea of how this works, but from my understanding, stock ROM computers a single number based on the exit flags which are set, and saves this single number...when I added another exit flag, I changed it so it saves separate values for each of the flag. (at least I think that's basically what it does, from the explanation at the site I got the snippet from)...the problem with this is that now the MUD tries to read the values separately, and gives a fread_number: bad format bug when trying to open the area. That is why I was asking if anyone could tell me how to modify the world maker snippet to save the exit flags in a manner in which my MUD will read them, or to tell me how to write a sequence to convert the area file.
Thanks again, Selquest of Drug Wars dwmud.ods.org 2528 In a message dated 2/1/2003 5:56:24 PM Eastern Standard Time, [EMAIL PROTECTED] writes: > > > 2 things probably are different from a ROM based mud. > > 1) an extra ~\n in > fprintf(fp,"#%d\nNAME~\nNO DESC\n~\n~\n0 0 0\n",vnum); > 2) you don't have extra exits, so need to remove anything having to do with > nw, ne, sw, se > > Also look in your #areadata or #area stuff to make sure that has the same > stuff. > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, February 01, 2003 2:28 PM > Subject: [Help!] Gridmaker/Exit Flags > > > > Hello again, > > > > In July of last year, I was adding a 'hidden' exit flag and changed > the save format for exit flags following the instructions at the link below: > > > > http://dreamless.wolfstream.net/snips/exflags.html > > > > Well, its all well and good until I come across a snippet to make a > world map. I've seen this work before, and loved it, but now the area it > creates is not compatible with my MUD. With time, I could probably figure > out how to convert it, but I never learned to build outside of OLC, so this > could take a while. If anyone could tell me how to either write a sequence > to convert the area file, or tell me how to modify the snippet to make it > compatible, I'd greatly appreciate it. Here's the link to > the world maker > snippet: > > http://ftp.kyndig.com/diku/merc/rom/snippets/gridmaker.txt > > > > Thanks in advance, > > Selquest of Drug Wars > > dwmud.ods.org 2528 > > > > -- > > ROM mailing list > > [email protected] > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom

