Yes, I am aware of these differences and have fixed them already...but because 
I changed the way exit flags are saved and loaded in my areas, my MUD will no 
longer load an area with exits saved in the old manner.  I am not experienced 
in building outside of OLC, so I don't have a very good idea of how this works, 
but from my understanding, stock ROM computers a single number based on the 
exit flags which are set, and saves this single number...when I added another 
exit flag, I changed it so it saves separate values for each of the flag. (at 
least I think that's basically what it does, from the explanation at the site I 
got the snippet from)...the problem with this is that now the MUD tries to read 
the values separately, and gives a fread_number: bad format bug when trying to 
open the area.  That is why I was asking if anyone could tell me how to modify 
the world maker snippet to save the exit flags in a manner in which my MUD will 
read them, or to tell me how to write a sequence to convert the area file.

Thanks again,
Selquest of Drug Wars
dwmud.ods.org 2528

In a message dated 2/1/2003 5:56:24 PM Eastern Standard Time, [EMAIL PROTECTED] 
writes:

> 
> 
> 2 things probably are different from a ROM based mud.
> 
> 1) an extra ~\n in
>       fprintf(fp,"#%d\nNAME~\nNO DESC\n~\n~\n0 0 0\n",vnum);
> 2) you don't have extra exits, so need to remove anything having to do with
> nw, ne, sw, se
> 
> Also look in your #areadata or #area stuff to make sure that has the same
> stuff.
> 
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, February 01, 2003 2:28 PM
> Subject: [Help!] Gridmaker/Exit Flags
> 
> 
> > Hello again,
> >
> >      In July of last year, I was adding a 'hidden' exit flag and changed
> the save format for exit flags following the instructions at the link below:
> >
> > http://dreamless.wolfstream.net/snips/exflags.html
> >
> >      Well, its all well and good until I come across a snippet to make a
> world map.  I've seen this work before, and loved it, but now the area it
> creates is not compatible with my MUD.  With time, I could probably figure
> out how to convert it, but I never learned to build outside of OLC, so this
> could take a while.  If anyone could tell me how to either write a sequence
> to convert the area file, or tell me how to modify the snippet to make it
> compatible, I'd greatly appreciate it.  Here's the link to 
> the world maker
> snippet:
> > http://ftp.kyndig.com/diku/merc/rom/snippets/gridmaker.txt
> >
> > Thanks in advance,
> > Selquest of Drug Wars
> > dwmud.ods.org 2528
> >
> > --
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> 
> 
> 
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