Okay when typing two command  IE:  do_quit or do_recall one right after
another it seems that the character will quit.  But a "mimic" of the
character will end up at recall.  When the character comes back on and
recalls and there are other characters at recall and the "mimic" is still
there the game will cause a buffer overflow and crash.

Now my question(s) are  has anyone come up with a way to kill the event if
another command is stype while the charater is still in the wait_act()
function?

Or is there a way to keep this  "mimic" character from appearing?



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