Okay when typing two command IE: do_quit or do_recall one right after another it seems that the character will quit. But a "mimic" of the character will end up at recall. When the character comes back on and recalls and there are other characters at recall and the "mimic" is still there the game will cause a buffer overflow and crash.
Now my question(s) are has anyone come up with a way to kill the event if another command is stype while the charater is still in the wait_act() function? Or is there a way to keep this "mimic" character from appearing?

