Two ways of doing this, one way would be to do something like we did where we have a prompting system. Where you can prompted them for something. The other would be to do it how rom currently has it all setup. You would make a new CON_FIGHT_MENU. Then in Nanny you would make a new case CON_FIGHT_MENU. Now the key is to remeber you display the information. Then you do ch->desc->connected = CON_FIGHT_MENU. Then in nanny with the case CON_FIGHT_MENU you would be checking what they typed like if they typed run or fight or what not..... I would suggest that you look at creation and get a feel for how they did it if you want to do it that way.
----- Original Message ----- From: "Tristan" <[EMAIL PROTECTED]> To: <rom@rom.org> Sent: Thursday, July 03, 2003 11:41 AM Subject: my idea for a fight system > Here's what I'm looking to do, nothing to fancy, but once I get the > basic idea down I'll evolve it from there.the problem is that I cant get > the bsaic idea down. > > > > I want to make it so that when you fight someone/something it puts you > into a buffer(like when you customize spells and skills @ character > creation). You have a couple options, run, fight.whatever, I guess it's > very similar to the pokemon fight system. But I don't know how to make > it so it puts you into the buffer thingy where you only have a few > options.I hope I'm make sense and I hope someone can help me out with > this issue. Thanks for your time. > > > > -- > ROM mailing list > ROM@rom.org > http://www.rom.org/cgi-bin/mailman/listinfo/rom >