Two ways of doing this, one way would be to do something like we did where
we have a prompting system. Where you can prompted them for something. The
other would be to do it how rom currently has it all setup. You would make a
new CON_FIGHT_MENU. Then in Nanny you would make a new case CON_FIGHT_MENU.
Now the key is to remeber you display the information. Then you do
ch->desc->connected = CON_FIGHT_MENU. Then in nanny with the case
CON_FIGHT_MENU you would be checking what they typed like if they typed run
or fight or what not..... I would suggest that you look at creation and get
a feel for how they did it if you want to do it that way.

----- Original Message ----- 
From: "Tristan" <[EMAIL PROTECTED]>
To: <rom@rom.org>
Sent: Thursday, July 03, 2003 11:41 AM
Subject: my idea for a fight system


> Here's what I'm looking to do, nothing to fancy, but once I get the
> basic idea down I'll evolve it from there.the problem is that I cant get
> the bsaic idea down.
>
>
>
> I want to make it so that when you fight someone/something it puts you
> into a buffer(like when you customize spells and skills @ character
> creation). You have a couple options, run, fight.whatever, I guess it's
> very similar to the pokemon fight system. But I don't know how to make
> it so it puts you into the buffer thingy where you only have a few
> options.I hope I'm make sense and I hope someone can help me out with
> this issue. Thanks for your time.
>
>
>
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