I have implemented a iceshield in my mud, but my problem is getting it to show 
damage properly without screwing up the rest of one_hit.   

here is what i have


     /*
     * Bonuses.
     */
  if (affect_find(ch->affected,skill_lookup("iceshield")));
{
        dt = skill_lookup("iceshield");
        dam = number_range(100,100);     /* set both numbers to 100 for testing 
purposes*/
        damage(ch,victim,dam,dt,DAM_COLD,FALSE);
        cold_effect(victim,ch->level,dam,TARGET_CHAR);
        
}


Any help, comments, advice? 

Atm, of Forgotten Empire (not open for players. Contact me if interested in 
beta/bug testing)



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