Ok I read through the threads chapter (very nice book btw). Now just correct
me if I miss understood. I would make a sem_t web_counter; then inside the
handler for the webserver I add the sem_wait(&web_counter); then in game
loop unix when I want that thread to run I would sem_post(&web_counter);
That will allow that thread to run yes?

Now will that run once, and then sit and wait to be posted again? Or would I
have to have the handler do something to make sure next time it goes to loop
it waits till it's posted?


----- Original Message ----- 
From: "Yun Zhou" <[EMAIL PROTECTED]>
To: "Dale Kingston" <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Thursday, August 07, 2003 11:46 AM
Subject: Re: Threads question


> The following is not just a tutorial, but rather, an entire book
(completely
> free of charge, avaliable online in HTML):
>
> http://www.newriders.com/books/opl/ebooks/0735710430.html
>
> Look in chapter 4. It has all the information about threads that you'll
need
> to know :)
>
> On Thursday 07 August 2003 12:13, Dale Kingston wrote:
> > Ok now the tutorials that I could find, they both said that they
wouldn't
> > covert semaphore or metaphore(I think thats what it was called) You
think
> > you could give me a little example of how I would do that?
> >
> >
> > ----- Original Message -----
> > From: "Yun Zhou" <[EMAIL PROTECTED]>
> > To: "Dale Kingston" <[EMAIL PROTECTED]>
> > Cc: <[email protected]>
> > Sent: Thursday, August 07, 2003 11:15 AM
> > Subject: Re: Threads question
> >
> > > Your plan is workable, but boolean vairables are not commonly used
when
> > > it comes to syncing threads.
> > >
> > > This is where the semaphore(include pthread and semaphore.h, link with
> > > -lpthread) comes into play. When game_loop_unix finishes a loop, make
it
> > > update a global data structure with all the data that the webserver
needs
> >
> > to
> >
> > > know, then posts a semaphore, unblocking the webserver loop.
> > >
> > > On Thursday 07 August 2003 11:42, Dale Kingston wrote:
> > > > Ok I've been wanting to do this for sometimes but I haven't known
how
> > > > to
> >
> > do
> >
> > > > it. And then with the resent mention of threads I figured this might
be
> >
> > how
> >
> > > > I could do it. I have a web server attached with the mud. You can
see a
> >
> > lot
> >
> > > > with it, skills, spells, Pcstores, can login write notes, and see
who's
> > > > online. Well for sometimes I've been wanting this in it's own
process
> > > > or thread. So I read some of the tutorials on how to use threads and
> > > > I'm
> >
> > still
> >
> > > > a little confused at how I could use 1 thread to run the web server
> >
> > rather
> >
> > > > then a thread per request. Here's my idea tell me if I'm total wrong
> >
> > with
> >
> > > > my thinking.
> > > >
> > > >
> > > >
> > > > In game_loop_unix I have it called handle_webserver, and so that
runs
> >
> > with
> >
> > > > each game loop which I would still like to preserver, so what I was
> > > > thinking. Is make the thread for the handle_webserver at the end of
our
> > > > init_web server. Then make a two global bools for when it's to run
it's
> > > > update, and then like a web_down bool. Then do like game loop unix
and
> >
> > have
> >
> > > > the handle do a while (!web_down) And then inside that have the
other
> >
> > bool
> >
> > > > be like if (!update_web){continue;) then in the game loop unix have
it
> >
> > flag
> >
> > > > that bool true each time it runs throung. And at the end of the
> >
> > handle_web
> >
> > > > have it flag it false.
> > > >
> > > >
> > > >
> > > > Would that work how I'm thinking where it would keep it in it's own
> >
> > thread.
> >
> > > > And that thread would process all the web server information? Or am
I
> >
> > like
> >
> > > > total screwed up on my logic of how to have it work?
>
>
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