--- Dale Kingston <[EMAIL PROTECTED]> wrote: > Which would be faster... to pass arguments, or to create an object that gets > passed? With my combat system I have it calling alot of functions with the > same or simular arguments passing all the same values as it goes.... So > which would be wise? Making an attack object that would be passed or > continue to pass these arguments?
It would really depend on what you were doing. Cite some examples, and perhaps we could give you a better solution. Thanks, ~Kender ===== -----BEGIN GEEK CODE BLOCK----- Version 3.1 GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$ P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@ b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++ ------END GEEK CODE BLOCK------ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com

