--- Dale Kingston <[EMAIL PROTECTED]> wrote:
> Which would be faster... to pass arguments, or to create an object that gets
> passed? With my combat system I have it calling alot of functions with the
> same or simular arguments passing all the same values as it goes.... So
> which would be wise? Making an attack object that would be passed or
> continue to pass these arguments?

It would really depend on what you were doing. Cite some examples, and perhaps
we could give you a better solution.

Thanks,
~Kender

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