> > Their not going to beable to share memory, So what your going > to have to do, is have the one connect to the other, and pass > the information back and forth between each other.
Why are they not going to be able to share memory? http://www.newriders.com/books/opl/ebooks/0735710430.html Read up on Interprocess Communications. Specifically "shared memory" (Jed- this is a really great manual, BTW) > Where as I mentioned this before, it would be much wiser if > you used 1 program, and 2 ports. And then you just throw in > some code to have it seperate the people.... Or you could > take it a step farther, make two linked lists for > descriptors, and two linked lists for char's. And then run > through the mud that way. Wiser to you, but if taken in the original context of his request, it's not. He wants an english mud, and a chinese mud. Two different muds, preferably using the same in-game information. > Two programs sharing data, I think is a little more > complicated then a High Schooler is probably willing to sit > through and do.... And it's alot of extra work, when you can > get 1 program that does the exact same thing, much easier. I don't think so. Shared memory is not hard once understood, and there are many resources out there that demonstrate it.

