> 
> Their not going to beable to share memory, So what your going 
> to have to do, is have the one connect to the other, and pass 
> the information back and forth between each other.

 Why are they not going to be able to share memory?
http://www.newriders.com/books/opl/ebooks/0735710430.html

Read up on Interprocess Communications. Specifically "shared memory"

(Jed- this is a really great manual, BTW)


> Where as I mentioned this before, it would be much wiser if 
> you used 1 program, and 2 ports. And then you just throw in 
> some code to have it seperate the people.... Or you could 
> take it a step farther, make two linked lists for 
> descriptors, and two linked lists for char's. And then run 
> through the mud that way.

Wiser to you, but if taken in the original context of his request, it's not.
He wants an english mud, and a chinese mud.
Two different muds, preferably using the same in-game information.

> Two programs sharing data, I think is a little more 
> complicated then a High Schooler is probably willing to sit 
> through and do.... And it's alot of extra work, when you can 
> get 1 program that does the exact same thing, much easier.

I don't think so.
Shared memory is not hard once understood, and there are many resources out
there that demonstrate it.


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