Working my way up from scratch isn't an option, sorry try again. *chuckles*
I do agree yes, it is a pain in the butt. But you don't learn from something
being easy. And yes I would like to get to the full OOness to the mud, would
love to see it all 100% OO. So I'm trying to get their slowly by teaching
myself along the way, (and belive me i wish the place wasn't rom oy.) But it
is :) I didn't think to download another code base and look at how they
pulled something off.

The reason I'm so stiff about changing my code base is, too much time has
already been spend into this source before me, during me, and then when we
had Ammaross merge all of his source with us. It's entirly too much work to
just drop it cold turkey and work on a new one. Plus I like the learning
asspect from having to remove something to change it.

But I guess sounds like the best idea would be to look and see how another
c++ code base did it. I just trying to avoid having to give anymore people
credit for 'dirived work' :)


----- Original Message ----- 
From: "Chad Simmons" <[EMAIL PROTECTED]>
To: "Dale Kingston" <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Sunday, September 28, 2003 8:36 PM
Subject: Re: Loading objects, as objects...


>
> --- Dale Kingston <[EMAIL PROTECTED]> wrote:
> > I know odd title, but I've been working on something lately and I'm a
little
> > confused at how to go about this, (bare with me, most of my c++
knowledge is
> > self taught.)
> >
> > I'm trying to make my objects, objects. And have them much more object
> > oriented then they are currently. The problem I ran into tho is
fread_obj,
> > now I  had altered it to return an int for the nest value, for those
> > functions that need to know how it's nested. But I have other things
that
> > need to read objects as well. And rather then making a new function for
> > every type of object loading. I wanted to make fread_obj work solely as
a
> > object reading function.
>
>
> I'm going to have to agree witht the previous poster. If you're going with
an
> OO aproach, it would be much more benificial to either start from the
ground
> up, or work with an existing C++ mud, rather than using ROM. You will save
> yourself a lot of time and headaches in the long run..
>
>
> ~Kender
>
> =====
> -----BEGIN GEEK CODE BLOCK-----
> Version 3.1
> GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$
> P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O
> M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@
> b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++
> ------END GEEK CODE BLOCK------
>
> __________________________________
> Do you Yahoo!?
> Yahoo! SiteBuilder - Free, easy-to-use web site design software
> http://sitebuilder.yahoo.com
>


Reply via email to