Not truely a Bug fix, but for those of you who want perm portals (ie
gates/wilderness entrences) and not have a portal with 99999 charges to
never go away
this is a simple fix. Charges with -1 will now never go away.
This is good for entrences to areas and other such applications. I just
felt i could share this with people.
Files: Act_enter.c
line: 202 (near the end where it extracts the item)
change:
if (portal != NULL && portal->value[0] == -1)
to
if (portal != NULL && portal->value[0] == 0)
-Thri