They are definitely slower than running compiled code. The only benefit really is that builders can add functionality to their areas without bothering the coder. Well, also the area's functionality is saved with the area, not the code. So if you dump the area you don't have to worry about cleaning up the code. Stuff like that.
On Tuesday 09 December 2003 11:08 am, Rick St Jean wrote: > I have some old customized source that is rom2.4b that > I am running with, and I was thinking about running > mob progs. Right now we have a number spec_'s that > we run, and some of the mobs have an update_always > flag they use. The more mobs that have that flag > the high the overhead. Would mob progs be more > efficient? are there many security issues when > dealing with them? I like the functionality they > offer, but I am not sure if there are any drawbacks. > > your feedback would really help. (thanks)

