My personal guess would be the cost of memory and hardware at the time it was created. I mean it was developed to play D&D between friends at Uni. I can see a need to use some form of floating point for say random numbers using MOD but other than that I see no point for it. Maybe i'm blind or maybe tired heh. I didn't mean to come across as an @$$ in my reply. Was having a bad moment in a bad day. Anyway, my guess would be hardware or no use. *shrug*
Arkham -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Michael Barton Sent: Wednesday, January 14, 2004 9:25 PM To: Eljon Curry; [email protected] Subject: Re: Question on Calucations of percentages Ever notice there are no floating-point operations whatsoever in stock ROM? Is there some hardware floating around without any FPU that they were worried about supporting? Or was it just a speed issue? ----- Original Message ----- From: "Eljon Curry" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 14, 2004 6:14 PM Subject: RE: Question on Calucations of percentages > Ehhh... > > 0.20 X 670 Since 20% is .2 of the number. > > Arkham > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cyhawk > Sent: Wednesday, January 14, 2004 7:00 PM > To: [email protected] > Subject: Question on Calucations of percentages > > > Ok ive looked all over for this in man files, cprogramming sites, > everywhere.. > How do i figure out the precentage of a number. > > like 20% of 670 > > As always any help is appreciated =) > > -Thri > > > (My only other option is writing a switch statement, which im almost sure > is unnessecary ;) > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

