I've also been wondering if there is a way to show racial affect to the 
char?  I've tried several times, but nothing seems to come out right.  I 
think it'd be neat to have them have an inate command or something of the 
sort that would show them how their race affects them.
--Witt

On Thu, 22 Jan 2004, Sarix wrote:

> Ok well depends if you want to make them ALWAYS affected by flying and not
> show them that they are. Then you could just do SET_BIT(ch->affected_by,
> AFF_FLYING); And be done with it, but if you want it to show up on the
> affects list then you would need to setup and affect
> 
>     af.where     = TO_AFFECTS;
>     af.sn      = sn;
>     af.level  = level;
>     af.duration  = -1; // This makes it last for ever
>     af.location  = 0;
>     af.modifier  = 0;
>    af.bitvector = AFF_FLYING;
> 
> All depends on how you want them to know their affected by it.
> 
> ----- Original Message ----- 
> From: "George Whiteside" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 21, 2004 9:30 PM
> Subject: Affect bits, modifiers, all that jazz.
> 
> 
> > Hey list. There's a flying spell in ROM that I want to make into a skill
> > instead, so a player can just "fly" indefinately on a whim. My question is
> > this: If the skill won't affect stats or have a limited duration, is there
> > any reason I should set all the extra AF vectors? The only thing flying is
> > going to affect directly is combat and stamina loss, which can be taken
> care
> > of by simply checking the AFF_FLYING bit. Basically I'm just concerned
> that
> > if I don't, the code'll puke somewhere I didn't expect it to if it doesn't
> > find the effect info or something. I don't think it will. Just playing it
> > safe and checking with you guys first. :)
> >
> > ---
> > This sentence is false. The previous statement was true.
> >
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
> >
> >
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> 
> 
> 


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