I've also been wondering if there is a way to show racial affect to the char? I've tried several times, but nothing seems to come out right. I think it'd be neat to have them have an inate command or something of the sort that would show them how their race affects them. --Witt
On Thu, 22 Jan 2004, Sarix wrote: > Ok well depends if you want to make them ALWAYS affected by flying and not > show them that they are. Then you could just do SET_BIT(ch->affected_by, > AFF_FLYING); And be done with it, but if you want it to show up on the > affects list then you would need to setup and affect > > af.where = TO_AFFECTS; > af.sn = sn; > af.level = level; > af.duration = -1; // This makes it last for ever > af.location = 0; > af.modifier = 0; > af.bitvector = AFF_FLYING; > > All depends on how you want them to know their affected by it. > > ----- Original Message ----- > From: "George Whiteside" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, January 21, 2004 9:30 PM > Subject: Affect bits, modifiers, all that jazz. > > > > Hey list. There's a flying spell in ROM that I want to make into a skill > > instead, so a player can just "fly" indefinately on a whim. My question is > > this: If the skill won't affect stats or have a limited duration, is there > > any reason I should set all the extra AF vectors? The only thing flying is > > going to affect directly is combat and stamina loss, which can be taken > care > > of by simply checking the AFF_FLYING bit. Basically I'm just concerned > that > > if I don't, the code'll puke somewhere I didn't expect it to if it doesn't > > find the effect info or something. I don't think it will. Just playing it > > safe and checking with you guys first. :) > > > > --- > > This sentence is false. The previous statement was true. > > > > --- > > [This E-mail scanned for viruses by Declude Virus] > > > > > > -- > > ROM mailing list > > [email protected] > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > >

