if you're using ivan's olc like lots of places out there, there shouldn't be 
any number that needs to be upped, because the save area routines run through a 
linked list until they hit NULL at the end of it, vs. an array where you'd have 
to raise the max index value to include new areas... you should first look at 
where it's crashing, randomly in one of the many area files? or always at the 
same point in the same file... then you can try to either take that filename 
out of the area list when you load the mud, do an asave world and see if it's 
crashing in the next file that was in the list (showing that it seems to be 
having a problem with say, the 13th element of the list every time), or whether 
it goes through completely or crashes in some other random file... but your 
best bet is going to be to run the mud in gdb and do an asave world and see 
what it says when it autobreaks on the sigsegv signal... make sure you've got a 
backup of all your areas...
 
wavewave
Richard Lindsey.

        -----Original Message----- 
        From: Cyhawk [mailto:[EMAIL PROTECTED] 
        Sent: Sun 3/28/2004 4:01 AM 
        To: [email protected] 
        Cc: 
        Subject: asave area
        
        

        Hey all, quick question. Some areas crash on saving, and croupt the file
        (ie stop writing 1/2 way through)
        So im thinking some number somewhere needs to be upped. Since GDB is no
        help in this matter, anyone
        have any ideas on which number it is and where its located? =)
        
        -Thri
        
        
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