char *tmp; char name[MSL]; tmp = one_argument(obj->short_descr, name);// the tmp = one_argument(tmp, name);// corpse tmp = one_argument(tmp, name);// of tmp = one_argument(tmp, name); //soandso
There you go, you have the name there in the name variable. ----- Original Message ----- From: "Rainer Roomet" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, April 26, 2004 7:30 AM Subject: scalp command for scalping PC corpses > I want to add scalp command for scalping PC corpses. I can do it but i have > one problem. > For example: > if in room is corpse named: > --------------------------------- > The corpse of Test is lying here. > scalp corpse > You start scalping corpse of Test balalalalal.... > And then you got scalp, and scalp name have to be same what is corpse name; > for example > > the scalp of Test > ------------------------------------------------------ > But when i scalp corpse, then scalp name is "the scalp of Ranka"; My name is > ranka who scalping corpse. > > Anyone can tell me how i can change scalp name to victim->corpse name ? > > > P.S. artifact works perfectly for now; Thanks for everyone. > > _________________________________________________________________ > Add photos to your messages with MSN 8. Get 2 months FREE*. > http://join.msn.com/?page=features/featuredemail > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

