char *tmp;
char name[MSL];

tmp = one_argument(obj->short_descr, name);// the
tmp = one_argument(tmp, name);// corpse
tmp = one_argument(tmp, name);// of
tmp = one_argument(tmp, name); //soandso

There you go, you have the name there in the name variable.

----- Original Message ----- 
From: "Rainer Roomet" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, April 26, 2004 7:30 AM
Subject: scalp command for scalping PC corpses


> I want to add scalp command for scalping PC corpses. I can do it but i
have
> one problem.
> For example:
> if in room is corpse named:
> ---------------------------------
> The corpse of Test is lying here.
> scalp corpse
> You start scalping corpse of Test balalalalal....
> And then you got scalp, and scalp name have to be same what is corpse
name;
> for example
>
> the scalp of Test
> ------------------------------------------------------
> But when i scalp corpse, then scalp name is "the scalp of Ranka"; My name
is
> ranka who scalping corpse.
>
> Anyone can tell me how i can change scalp name to victim->corpse name ?
>
>
> P.S. artifact works perfectly for now; Thanks for everyone.
>
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