um, since locate object can find it, you might try taking a look at the code
behind spell_locate_object... you'll see that it loops through object_list and
for each object it checks to see if there's an in_obj object assigned to it,
and loops through those... you could easily just clone that code for a new imm
command and have it do an obj_to_room(obj,get_room_index(ROOM_VNUM_LIMBO)) or
wherever you want to send the object to... what you really need to look at tho,
is why these obj's are being removed from the characters when they log in...
Richard Lindsey.
-----Original Message-----
From: Charles Gray [mailto:[EMAIL PROTECTED]
Sent: Tue 5/11/2004 8:44 PM
To: [email protected]
Cc:
Subject: Object to pit
Ok, Here is a new question. Is there a way to cycle through a list of
ALL
the objects in the game, and transfer the ones that are "obj->in_room ==
NULL" to a sort of pit room? Because sometimes players log in and
thier eq
is gone, and when locating it (its locateable, just its in a room
called
somewhere with no vnum) it doesnt show up. So how could i cycle
through a
list of all the non-equiped objects in the game and transfer the ones
that
dont "exist in a room" to a pit room? Thanks, sorry if this is
confusing.
--
Atm of Forgotten Empire!
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