Well one easy way you could do this without an event system (though I do
like the event system I have installed, they're very handy for timed
outputs and whatnot :D) is to declare another int variable in the pcdata
for like "visible_wait" or something, and whenever they cast a spell,
just set that variable to a value equal to how many periods you want
output, then in comm.c, search for the place where the wait_state and
daze counters are decremented, and add in an if check for your
visible_wait counter to decrement and to send_to_char(".", ch);...Richard Lindsey -----Original Message----- From: Rainer Roomet [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 18, 2004 9:05 AM To: [email protected] Subject: Re: Visible Delays Hello Everyone. To Richard: Nod you are right. Some clients dosen't support this feature but I made player can turn ON/OFF their visible wait_state. Default is OFF :) To Sandi Fallon: very good, it must be just like you describe. And I am seen this feature in others MUD too and I like it :) And share your code, brains and coding skills with me :))))) How will you handle: >cast 'armor' You begin to utter some strange incantations... You feel someone protecting you. ... A Cityguard arrives. ..... _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

