I can email you the entire function if you would like to see what we're doing. Or even the entire save.c file. Let me know.
- Valnir ----- Original Message ----- From: "Richard Lindsey" <[EMAIL PROTECTED]> To: "Valnir" <[EMAIL PROTECTED]>; <[email protected]> Sent: Monday, July 12, 2004 12:19 PM Subject: RE: rgObjNest corruption... How exactly does this work? if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if you extract_obj(obj), then how can you create_object(obj->pIndexData,0)? obj would be NULL, and pIndexData wouldn't exist, and if for some reason obj weren't NULL, if pIndexData were NULL it would cause an exit() within create_object... That looked like the only part that might've applied to my situation, as the only other part that wasn't stock was the inclusion of this: if ( ch && ch != NULL ) obj_to_char( obj, ch ); else obj_to_room( obj, get_room_index(ROOM_VNUM_LIMBO) ); ... and you can probably get rid of that double ch check, when you say if ( ch && ch != NULL ), what you're saying is that if ch has a value (hence, != NULL) and ch != NULL (which you just checked)... still open for suggestions tho :) Richard Lindsey.

