We recently moved our game to a new hosting service (wolfpaw.net) and no
longer get "CORE" files on crash. I know you can run "ulimit -c unlimited"
before executing the mud, but is there a way to script this in easily? I get
some weird messages back when I have tried. I know a lot of you are very
familiar with this stuff, so I thought I ask you before I pulled my hair
out.

Thanks in advance!
-Valnir




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