We recently moved our game to a new hosting service (wolfpaw.net) and no longer get "CORE" files on crash. I know you can run "ulimit -c unlimited" before executing the mud, but is there a way to script this in easily? I get some weird messages back when I have tried. I know a lot of you are very familiar with this stuff, so I thought I ask you before I pulled my hair out.
Thanks in advance! -Valnir

