Here is a good question for you guys.
We have a problem where when a character is loaded via "get_char_offline"
and then another function ALSO gets the same char online/offline and does
"unload_char", it dumps all the eq, then re-saves and unloads the char at
the end of the prior function.
Example.
void do_finger ( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
victim = get_char_offline( argument );
check_followers( victim );
// OUTPUT HERE
unload_char( victim );
return;
}
void check_followers( CHAR_DATA *ch )
{
if ( !get_char_offline( follower ) )
blah blah blah.
unload_char( follower );
return;
}
In "get_char_offline" the system uses "load_char_obj" and in "load_char_obj"
it checks for a valid liege...... by "get_char_offline" and then
"unload_char".
So we are unloading the char, before we're really done with it.. did I lose
you?
I am sure SOMEONE has run across this issue.
- Valnir