> Sorry, but I fail to see any appreciable difference between the two examples
> of
> code. The only difference I noticed was #include vs import. Other than that
haha.. I had exactly the same thought.
So I rewrote the other in C real quick.
#include <stdio.h>
#include <sqlite.h>
int main()
{
char *error = NULL;
sqlite *db = sqlite_open("file.db", 0666, &error);
if(!db)
{
printf("DB create error: %s\n", error);
return 1;
}
printf("DB open!\n");
sqlite_close(db);
printf("DB closed.\n");
return 0;
}
The horrors!
On Apr 6, 2005 12:18 PM, Chad Simmons <[EMAIL PROTECTED]> wrote:
>
> --- Christopher Bunting <[EMAIL PROTECTED]> wrote:
> > One last reply to this thread.. Since part of this thread had to do
> > with Databases, and then where I mention why I use the d programming
> > language, I'll show the code that is needed to connect Rom to the
> > SQLite database using both the C API and my D API. This is why I moved
> > from C to D
>
> Sorry, but I fail to see any appreciable difference between the two examples
> of
> code. The only difference I noticed was #include vs import. Other than that
> they both seemed identical except where they were functionally different. e.g.
> The C example prints a usage error, as well as executes a query whereas the D
> example only opens then closes the database.
>
> -----BEGIN GEEK CODE BLOCK-----
> Version 3.1
> GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$
> P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O
> M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@
> b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++
> ------END GEEK CODE BLOCK------
>
>
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