I'm trying to figure out how to add in do_kill and
do_murder something like if the room is flagged
ROOM_PK_ROOM they can kill PCs, if it isn't flagged
ROOM_PK_ROOM they can't kill PCs. I added ROOM_PK_ROOM
to tables.c and defined it in merc.h, and added this
to do_kill and do_murder:
if (!IS_SET( loc->room_flags, ROOM_PK_ROOM))
{
send_to_char("You have to be in a PK flagged
room to attack a player.\n\r",ch);
return;
}
but it's not doing what it should. Any ideas? Thanks!
Brittany.
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