Quickmud only uses a single port, So its rather simple, either another
program is taking up the port, or another copy of the mud is currently
running. =)
ps ux to see if you have another copy running
also you can change the default port by running
../src/rom <portnum> to any port number you wish (above 1024)


Michael Barton wrote:

Basically, that error means you tried to bind to a port that's already
being used.  I'm not entirely familiar with quickmud, so I don't know
if it tries to bind to any ports other than the main game port.

But most likely the problem is that there's another copy of the MUD
running in the background and you tried to start it up.

If this happens and the game is definitely shut down and nothing else
is listening on that port, check comm.c and make sure that
everything's kosher with the setsockopt call using the SO_REUSEADDR
argument in the init_socket function.  If that isn't there, the OS
won't let you bind over an old socket that's waiting for connections
to close.

On 4/29/05, Brittany Dannenberg <[EMAIL PROTECTED]> wrote:
Looking at logs... Most of them say:

Fri Apr 29 10:14:51 2005 :: Loading configuration
settings from ../area/qmconfig.rc.
Fri Apr 29 10:14:51 2005 :: Set IP address to 0.0.0.0
Init socket: bind: Address already in use

What does Init socket: bind: Address already in use
mean? :P Probably a really dumb question, but I have
to find out someway or another..... Thanks for all the
help. I think I'm done spamming the list today =)

Brittany

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