In that snippet there is a part that you may have missed that will fix your problem (I believe).
"keep checking all function that has TO_AFFECTS and add a check for TO_AFFECTS2." I can see how you might lose that in the code. I believe it is (if you are using ROM) in the affect_modify function. HOPE I HELPED -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Erickson Sent: Sunday, May 15, 2005 12:50 AM To: rom mailing list Subject: Affects 2 I've recently added affects 2 to my mud but there is a problem. Whenever the affect wears off it does not removed the affect from the player or mob. I used this snippet to add them. http://ftp.mudmagic.com/diku/merc/rom/snippets/flags_bits/aff2.txt I think it has something to do with the recycling of the affects but I don't know what I need to add/change to make it recycle the new affects. __________________________________ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250 -- ROM mailing list ROM@rom.org Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom