In that snippet there is a part that you may have missed that will fix your
problem (I believe).

"keep checking all function that has TO_AFFECTS and add a check for 
TO_AFFECTS2."

I can see how you might lose that in the code.

I believe it is (if you are using ROM) in the affect_modify function.

HOPE I HELPED

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh
Erickson
Sent: Sunday, May 15, 2005 12:50 AM
To: rom mailing list
Subject: Affects 2

I've recently added affects 2 to my mud but there is a
problem. Whenever the affect wears off it does not
removed the affect from the player or mob. I used this
snippet to add them.

http://ftp.mudmagic.com/diku/merc/rom/snippets/flags_bits/aff2.txt

I think it has something to do with the recycling of
the
affects but I don't know what I need to add/change to
make it recycle the new affects.


                
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