Yesterday while testing one of my code changes I got bored on my debug port and placed Zeus and Hassan against each other. Will that was all ok, except for when zeus killed Hassan the debug port crashed. gdb came to the rescue. In fight.c where quest code prints up (the function currently escapes me) it checks to make sure IS_SET(ch->act, PLR_QUESTOR) and IS_NPC(victim) and then calls ch->pcdata->blah. That is all fine and dandy assuming ch is a not a NPC, so I throw an !IS_NPC(ch) check in there, and bug fixed.
Zartha

