More specifically, they are used [hopefully] often in the ROM code to make char buf[]'s in the functions. The larger MIL, the more text a player can type into the mud at once. The larger the MSL, the larger the buf[]'s will be. Keep in mind that increasing these too high will eat up *a lot* of mem...
Ammaross Danan Ardenmore http://www.ardenmore.com telnet://mud.ardenmore.com:3200 > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Edwin > Groothuis > Sent: Sunday, November 25, 2001 7:06 PM > To: Dale Kingston > Cc: [email protected] > Subject: Re: MSL question > > > On Sun, Nov 25, 2001 at 06:45:20PM -0700, Dale Kingston wrote: > > if you have MSL defined at 16384, can that cause problems? > > Most likely not. > MSL (and MIL) are just numbers which are hopefully big > enough to prevent buffer-overflows on your strings. > > Edwin > > -- > Edwin Groothuis | Personal website: http://www.MavEtJu.org > [EMAIL PROTECTED] | Interested in MUDs? Visit Fatal Dimensions: > ------------------+ http://www.FatalDimensions.org/ > >

