ack! bad :) > sprintf(buf, "[Announcement by $n] Player %s and Player %s have done > something", victim1->name, victim2->name); > > act_new(buf, ch, NULL, NULL, TO_ALL, POS_DEAD); > > Other than that, I'm not sure what you're trying to do...
You should never dereference '->name' directly unless it's an immortal. If you do, your players lose the benefits of invisibility and blindness. If you have to refer to a player, and act won't cut it, use PERS. ---------------------- sprintf(buf, "[Announcement] Player %s and Player %s have done something", PERS(victim, ch), PERS(victim2, ch)); act_new(buf, ch, NULL, NULL, TO_ALL, POS_DEAD); ------------------------ I know it was just sample code, but implies bad practice :) Jason, who has a 60 line PERS() function.

