Ok, Last night I cranked out a new condition like hunger/full/thirst.. I
called it rest.  Now it was simple to crank out but the thing I am wondering
about is too much for the players.  Now right now my mud has only 4 players,
and then are all my characters.  It isn't connected to the internet so no
one else can connect to it. (I have a dialup, and for some reason my version
of linux doesn't like my modem.. (I have friends sending me the newest
version of linux)) so I don't know how players will react to it.  as it sits
right now one tick of sleep will give you 6 ticks of rest. and if you are on
furniture it will give you double the number of ticks of rest.  I raised the
total condition for everything to 100.  so they can with out furniture,
after sleeping 17 ticks, it will give them 100 ticks of rest.
I have it set up so you can set your rest to -1 for 50 trivia points (which
you get either rewarded by 20 percent chance after finishing a quest, or
killing a trivia reward mob, which of 2000 mobs on the mud, there is
currently a max of 49 (equal to the number of areas I have).  how would
having to worry about how long a character slept affect how people play?

I guess I rambled up long enough.

Zartha.


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