Best thing to do would be to make your own converter. Pretty easy to do, just edit ROM (in a seperate directory than your real mud) so it can run without any of the default areas (There's FAQs out there on how to do this). Then compile it with the DBIT_COMPILE definition. Then add only the areas you need to convert from stock ROM to the area.lst file. You can get a little fancier and get rid of the area.lst file and have the area file you want to convert as a command prompt argument, but it's not necessary. This makes for a much larger executable than needed to change over all the areas, but it's quick and works.
Jason --- Xanth Nomeda <[EMAIL PROTECTED]> wrote: >Hello list, > >I have installed Ammaross' Unlimited Bit System, everything works >fine...except when i try to add in a new area that someone else created >(IE i got it from an area-site), now I tried recompiling with DBIT_COMPILE, >but then it gave me problems with my origional areas... >Are there any other compiling options for such an issue?or am I going to >have to go through and manually edit each and every flags that I converted >to the unlimited system? > >Thanks for any insight.. >Xanth >ddreams.dridus.com:9999 > > > >-- >ROM mailing list >[email protected] >http://www.rom.org/cgi-bin/mailman/listinfo/rom _____________________________________________________________ wotmania: Your number one source for The Wheel of Time. http://wotmania.com

