Just go look at the code for your current dot targetting system.  Just copy
that, but take out the check for the name of the object/mob/pc.  Think
that'd do it.  This is just from the top o' me head, so who knows if it'll
actually work :>

Cameron

----- Original Message -----
From: "Rob Casko" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 15, 2001 5:29 PM
Subject: "DOT" targetting.


> Alright. I am away from my code right now, so I will do my best at
> describing what kind of help I need.
>
> I've been thinking of adding this in for a long time now, but it was far
> down my list and fleshing out the code for skills for all my classes has
> kept me buisy.
>
> Now that I have more time, I would love to add this DOT targetting into my
> mud.
>
> Soo....you could "get 1." to get the first thing off the ground...instead
of
> needing the name.
>
> Or..."look 3." to look at the third person in the room.... or "Murder 5."
to
> kill the fifth thing in the room.
>
> As it is, there is a SEMI "dot" targeting for commands when there are
> numberous similar items ...like "Get 4.sword" or "kill 8.kobold"
>
> What I would like...is just a DOT targetting...that would scan through
items
> or players in the room(depending on the command) without actually having
> anything after the DOT.
>
> any hints on how to go about that would be appreciated.
>
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