Ummm.. since I have time today, I'm just wondering how you folks thing that a commmand interpreter should work.
I have an idea that I'd like everyone to pick apart and tell me EVERY flaw with it, please. All command functions have the prototype: void funp(CH_DATA *ch, char ** input); Ok.. you have a interp(CH_DATA * ch, char * input)... your command interpreter reads what the command EXPECTS... It expects no arguments. funp(ch, 0); //0 is null, remember. it expects one argument... (such as "shout") Your interpreter parses it out more so that... char ** cmd = *input while (*input != ' ' && *input != 0) ++input; *(cmd+1)=input; funp(ch, cmd); it expects two arguments (such as "tell") char ** cmd=*input while (*input != ' ' && *input != 0) ++input; *(cmd+1)=input; while (*input != ' ' && *input != 0) ++input; *(cmd+2)=input; funp(ch, cmd); infinite number of arguments... (such as a spell cast on these six people...) up above, but longer.... *(cmd+num)=0; // null terminated funp(ch, cmd); .... If this doesn't make sense, I'll post some actual code... (I'm presently working on this idea of a command interpreter...) I don't know if it'll be useful... and I'm positive that nobody wants to actually rewrite ROM's command interpreter... (ick!) :) But still. :) Mark _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com

