>All this work to promote someone else's laziness??     

I don't think it's laziness. It's called sharing code.
There are several really good operating systems based on this thoery.


> -----Original Message-----
> From: Tom Whiting [mailto:[EMAIL PROTECTED]
> Sent: Friday, December 21, 2001 3:35 PM
> To: [email protected]
> Subject: Re: [(evil aura) general flame] Re: Style and possible (fun)
> isset
> 
> 
> > The response they get: "Smarten up! You're being dumb!" And 
> as true as
> this
> > is, in most cases, it's uncalled for. ;)
> 
> Sure it is -- A stupid question, deserves a stupid answer.. I remember
> starting out with mud programming, the first I used was circlemud..
> Somewhere buried in that FAQ  (that few if any read) is something that
> should be pretty much included in all documentation I believe..
> --------------------------------------------------------------
> --------------
> -------
> First, a Mud is not a learning project. It has thousands of lines to
> it many of which are obscure and unclear to even moderately skilled
> programmers.
> Second, if you are persistent, get a good C reference book and
> read the code, (how many do THAT before implementing a snippet???),
>  try to comprehend what everything is doing (to some small extent).
> 
> Mud Experience doesn't help a huge amount.  Code experience does.
> (regarding newbie coders starting up a mud and all).
> --------------------------------------------------------------
> --------------
> -------
> 
> > Seriously, most of the questions
> > anymore have to do with "How do I implement this snippet?"
> That's because running a mud has become child's play 
> (literally) any more.
> All one has to do is download the code for it, find this 
> snippet or that
> snippet, or the like, throw it in the mud and whine when it 
> doesn't compile
> right out of the box.. Few understand WHY it doesn't compile 
> out of the box,
> or even HOW to get it to compile, fewer still actually try to 
> solve their
> own problems before sending it to the list, they just simply 
> fire up their
> favorite email client and write an email to the list (or the 
> author) and try
> to get them to do their work for them.
> It goes back to actually UNDERSTANDING what you're doing, rather than
> throwing a snippet in a mud and getting it to work.
> 
> > Hmph. Nobody wants to write their own snippet!
> >
> Heh, well, that's the truth if I ever heard it. Of course, 
> I've written
> quite a few, stuff that takes a bit to get implemented in any mud, but
> WRITING a snippet, well, its impossible. When I write a 
> function for DR,  I
> don't sit and think about whether or not I'm going to 
> snippetize this or
> that function.. Hell, that's the LAST thing on my mind. Then 
> again, when I
> do, I usually tend to forget this and that and the other thing where
> differences are concerned (merc threw everything into merc.h, 
> I've actually
> gone through and split that up with a LOT of help from the 
> list, etc), so it
> IS a lot of work to release a snippet (at least for me). All 
> this work to
> promote someone else's laziness?? Hrrrm...
> 
> 
>  TJW, head tech, Dreamless Realms mud.
>  mud: telnet://drealms.kyndig.com:9275
>  web: http://drealms.kyndig.com
>  code snippets: http://drealms.kyndig.com/snippets
> 
> 
> 
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