hey, add this line in equip_char in handler.c
already there ----->    bug( "Equip_char: already equipped (%d).", iWear );
add this below it-->    bug( "   OBJ: %d", obj->pIndexData->vnum);

That'll show the vnum of the object. If you want something more specific
just
fiddle around with it.

-Faramir
Aberidion MUD


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