hey, add this line in equip_char in handler.c already there -----> bug( "Equip_char: already equipped (%d).", iWear ); add this below it--> bug( " OBJ: %d", obj->pIndexData->vnum);
That'll show the vnum of the object. If you want something more specific just fiddle around with it. -Faramir Aberidion MUD _____________________________________________ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com

