All this talk of the inlay snippet, and those who don't appreciate it
because it wasn't "Plug and Play", has inspired me to give out this little
function I wrote one day to normalize my objects/mobs/rooms.

It's an auditing utility my builders use to go over an area, or any area we
get to make sure it doesn't have 
ridiculous objects or mobs in it.

NOTE:
My mud is different than yours. Alot.
There are things excluded your mud has mine does not.
There are things included my mud has yours does not.

The one thing to note, pRoomArray, pObjArray, pMobArray are the equivalent
to stock's 
get_room_index(), get_obj_index(), get_mob_index() respectively.

Just replace is with the function, or whatever you use for said functions.

I don't require credit, acknowledgement, or anything.
(But if you find any BUGS, I would like to know :) )

 <<audit.c>> 

Attachment: audit.c
Description: Binary data

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