Yep it’s what I was referring to.

 

De : ros-dev-boun...@reactos.org [mailto:ros-dev-boun...@reactos.org] De la
part de Sven Barth
Envoyé : vendredi 28 février 2014 15:14
À : ros-dev@reactos.org
Objet : Re: [ros-dev] About hotpatchable dlls on ReactOS

 

Am 28.02.2014 14:54, schrieb Ged Murphy:

Are you referring to .msp’s ?

 

I think he merely means that some games seem to utilize the hotpatch* nature
of Windows DLLs to hook in their own code. Not that I'd not like to have the
full hotpatch functionality in ReactOS... ;)

(*) A nop-like instruction near the beginning of a function which can be
replaced by a relative jump to a few bytes back where a jump to an
alternative implementation can be included. Normally used to implement a
patched version of the function for Windows' hotpatching functionality.

Regards,
Sven

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