Author: akhaldi
Date: Wed Oct  5 17:54:07 2011
New Revision: 54012

URL: http://svn.reactos.org/svn/reactos?rev=54012&view=rev
Log:
[SOL/SPIDER]
* Reduce the scope of some variables.

Modified:
    trunk/reactos/base/applications/games/solitaire/solitaire.cpp
    trunk/reactos/base/applications/games/spider/spigame.cpp

Modified: trunk/reactos/base/applications/games/solitaire/solitaire.cpp
URL: 
http://svn.reactos.org/svn/reactos/trunk/reactos/base/applications/games/solitaire/solitaire.cpp?rev=54012&r1=54011&r2=54012&view=diff
==============================================================================
--- trunk/reactos/base/applications/games/solitaire/solitaire.cpp [iso-8859-1] 
(original)
+++ trunk/reactos/base/applications/games/solitaire/solitaire.cpp [iso-8859-1] 
Wed Oct  5 17:54:07 2011
@@ -235,7 +235,6 @@
 {
     DWORD dwOldOptions = dwOptions;
     RECT rcMain, rcStatus;
-    int nWidth, nHeight, nStatusHeight;
 
     if (DialogBox(hInstance, MAKEINTRESOURCE(IDD_OPTIONS), hwnd, 
OptionsDlgProc))
     {
@@ -244,6 +243,8 @@
 
         if ((dwOldOptions & OPTION_SHOW_STATUS) != (dwOptions & 
OPTION_SHOW_STATUS))
         {
+            int nWidth, nHeight, nStatusHeight;
+
             GetClientRect(hwndMain, &rcMain);
             nHeight = rcMain.bottom - rcMain.top;
             nWidth = rcMain.right - rcMain.left;

Modified: trunk/reactos/base/applications/games/spider/spigame.cpp
URL: 
http://svn.reactos.org/svn/reactos/trunk/reactos/base/applications/games/spider/spigame.cpp?rev=54012&r1=54011&r2=54012&view=diff
==============================================================================
--- trunk/reactos/base/applications/games/spider/spigame.cpp [iso-8859-1] 
(original)
+++ trunk/reactos/base/applications/games/spider/spigame.cpp [iso-8859-1] Wed 
Oct  5 17:54:07 2011
@@ -127,10 +127,10 @@
 {
     CardStack temp, fakeDeck = pDeck->GetCardStack();
     fGameStarted = true;
-    int i, j, facedown, faceup;
 
     if (fakeDeck.NumCards() != 0 && deck.NumCards() != 0)
     {
+        int i, facedown, faceup;
         /* Add one card to every stack */
         for (i = 0; i < NUM_STACKS; i++)
         {
@@ -145,6 +145,7 @@
                 /* Check stack finished, remove cards if so */
                 if (stackLookingGood(temp, NUM_ONECOLOR_CARDS - 1))
                 {
+                    int j;
                     for (j = 0; j < NUM_ONECOLOR_CARDS; j++)
                     {
                         temp.RemoveCard(0);


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