Author: dreimer
Date: Wed Jul 30 12:00:40 2014
New Revision: 63782

URL: http://svn.reactos.org/svn/reactos?rev=63782&view=rev
Log:
[SOLITAIRE]
My bad, I forgot to move the whole cards drawn centralized a bit higher to have 
the missing frame below, but not additional space above making the frame waaay 
bigger.

Modified:
    trunk/reactos/base/applications/games/solitaire/solcreate.cpp
    trunk/reactos/base/applications/games/solitaire/solitaire.h

Modified: trunk/reactos/base/applications/games/solitaire/solcreate.cpp
URL: 
http://svn.reactos.org/svn/reactos/trunk/reactos/base/applications/games/solitaire/solcreate.cpp?rev=63782&r1=63781&r2=63782&view=diff
==============================================================================
--- trunk/reactos/base/applications/games/solitaire/solcreate.cpp       
[iso-8859-1] (original)
+++ trunk/reactos/base/applications/games/solitaire/solcreate.cpp       
[iso-8859-1] Wed Jul 30 12:00:40 2014
@@ -23,7 +23,7 @@
     // Compute the value for yRowStackCardOffset based on the height of the 
card, so the card number isn't hidden on larger cards
     yRowStackCardOffset = (int)(__cardheight / 6.7);
 
-    pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDER, 2, 1);
+    pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDERWITHFRAME, 2, 
1);
     pDeck->SetEmptyImage(CS_EI_CIRC);
     pDeck->SetThreedCount(6);
     pDeck->SetDragRule(CS_DRAG_NONE, 0);
@@ -32,7 +32,7 @@
     pDeck->SetDblClickProc(DeckClickProc);
     pDeck->SetFaceDirection(CS_FACE_DOWN, 0);
 
-    pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + 
X_PILE_BORDER, Y_BORDER, CS_DEFXOFF, 1);
+    pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + 
X_PILE_BORDER, Y_BORDERWITHFRAME, CS_DEFXOFF, 1);
     pPile->SetEmptyImage(CS_EI_NONE);
     pPile->SetDragRule(CS_DRAG_TOP, 0);
     pPile->SetDropRule(CS_DROP_NONE, 0);
@@ -45,7 +45,7 @@
     //
     for(i = 0; i < 4; i++)
     {
-        pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, Y_BORDER, 0, 
0);
+        pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, 
Y_BORDERWITHFRAME, 0, 0);
         pSuitStack[i]->SetEmptyImage(CS_EI_SUNK);
         pSuitStack[i]->SetPlacement(CS_XJUST_CENTER, 0, i * (__cardwidth + 
X_SUITSTACK_BORDER) , 0);
 
@@ -61,7 +61,7 @@
     //
     for(i = 0; i < NUM_ROW_STACKS; i++)
     {
-        pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, Y_BORDER + 
__cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
+        pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, 
Y_BORDERWITHFRAME + __cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
         pRowStack[i]->SetEmptyImage(CS_EI_SUNK);
         pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);
 

Modified: trunk/reactos/base/applications/games/solitaire/solitaire.h
URL: 
http://svn.reactos.org/svn/reactos/trunk/reactos/base/applications/games/solitaire/solitaire.h?rev=63782&r1=63781&r2=63782&view=diff
==============================================================================
--- trunk/reactos/base/applications/games/solitaire/solitaire.h [iso-8859-1] 
(original)
+++ trunk/reactos/base/applications/games/solitaire/solitaire.h [iso-8859-1] 
Wed Jul 30 12:00:40 2014
@@ -51,7 +51,8 @@
 #define X_PILE_BORDER            18
 #define X_ROWSTACK_BORDER        10
 #define X_SUITSTACK_BORDER       10
-#define Y_BORDER                 38
+#define Y_BORDER                 30
+#define Y_BORDERWITHFRAME        20
 #define Y_ROWSTACK_BORDER        32
 extern int yRowStackCardOffset;
 


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