https://git.reactos.org/?p=reactos.git;a=commitdiff;h=c530f34e79886d1408570f8239b52d5482747a33

commit c530f34e79886d1408570f8239b52d5482747a33
Author:     Jérôme Gardou <[email protected]>
AuthorDate: Fri Dec 20 11:53:44 2019 +0100
Commit:     Jérôme Gardou <[email protected]>
CommitDate: Wed Feb 26 18:19:18 2020 +0100

    [D3DX9_36] Revert wine staged patches
---
 dll/directx/wine/d3dx9_24/d3dx9_24.spec   |   4 +-
 dll/directx/wine/d3dx9_25/d3dx9_25.spec   |   4 +-
 dll/directx/wine/d3dx9_26/d3dx9_26.spec   |   4 +-
 dll/directx/wine/d3dx9_27/d3dx9_27.spec   |   4 +-
 dll/directx/wine/d3dx9_28/d3dx9_28.spec   |   4 +-
 dll/directx/wine/d3dx9_29/d3dx9_29.spec   |   4 +-
 dll/directx/wine/d3dx9_30/d3dx9_30.spec   |   4 +-
 dll/directx/wine/d3dx9_31/d3dx9_31.spec   |   4 +-
 dll/directx/wine/d3dx9_32/d3dx9_32.spec   |   4 +-
 dll/directx/wine/d3dx9_33/d3dx9_33.spec   |   4 +-
 dll/directx/wine/d3dx9_34/d3dx9_34.spec   |   4 +-
 dll/directx/wine/d3dx9_35/d3dx9_35.spec   |   4 +-
 dll/directx/wine/d3dx9_36/d3dx9.cmake     |   2 +-
 dll/directx/wine/d3dx9_36/d3dx9_36.spec   |   4 +-
 dll/directx/wine/d3dx9_36/d3dx9_private.h |   4 -
 dll/directx/wine/d3dx9_36/effect.c        |   4 +-
 dll/directx/wine/d3dx9_36/font.c          | 246 ++------------------
 dll/directx/wine/d3dx9_36/math.c          |  24 +-
 dll/directx/wine/d3dx9_36/mesh.c          |  56 +----
 dll/directx/wine/d3dx9_36/preshader.c     |   2 +
 dll/directx/wine/d3dx9_36/shader.c        | 365 +-----------------------------
 dll/directx/wine/d3dx9_36/skin.c          | 108 +--------
 dll/directx/wine/d3dx9_36/surface.c       | 203 +----------------
 dll/directx/wine/d3dx9_36/texture.c       |  13 +-
 dll/directx/wine/d3dx9_36/util.c          |   1 -
 dll/directx/wine/d3dx9_37/d3dx9_37.spec   |   4 +-
 dll/directx/wine/d3dx9_38/d3dx9_38.spec   |   4 +-
 dll/directx/wine/d3dx9_39/d3dx9_39.spec   |   4 +-
 dll/directx/wine/d3dx9_40/d3dx9_40.spec   |   4 +-
 dll/directx/wine/d3dx9_41/d3dx9_41.spec   |   4 +-
 dll/directx/wine/d3dx9_42/d3dx9_42.spec   |   4 +-
 dll/directx/wine/d3dx9_43/d3dx9_43.spec   |   4 +-
 32 files changed, 96 insertions(+), 1012 deletions(-)

diff --git a/dll/directx/wine/d3dx9_24/d3dx9_24.spec 
b/dll/directx/wine/d3dx9_24/d3dx9_24.spec
index 387e2535cae..d4e741884b9 100644
--- a/dll/directx/wine/d3dx9_24/d3dx9_24.spec
+++ b/dll/directx/wine/d3dx9_24/d3dx9_24.spec
@@ -20,7 +20,7 @@
 @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -226,7 +226,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_25/d3dx9_25.spec 
b/dll/directx/wine/d3dx9_25/d3dx9_25.spec
index a214b94d2b4..5375c07690a 100644
--- a/dll/directx/wine/d3dx9_25/d3dx9_25.spec
+++ b/dll/directx/wine/d3dx9_25/d3dx9_25.spec
@@ -20,7 +20,7 @@
 @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -226,7 +226,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_26/d3dx9_26.spec 
b/dll/directx/wine/d3dx9_26/d3dx9_26.spec
index b706e75be8b..c17f97f04a9 100644
--- a/dll/directx/wine/d3dx9_26/d3dx9_26.spec
+++ b/dll/directx/wine/d3dx9_26/d3dx9_26.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -230,7 +230,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_27/d3dx9_27.spec 
b/dll/directx/wine/d3dx9_27/d3dx9_27.spec
index b706e75be8b..c17f97f04a9 100644
--- a/dll/directx/wine/d3dx9_27/d3dx9_27.spec
+++ b/dll/directx/wine/d3dx9_27/d3dx9_27.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -230,7 +230,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_28/d3dx9_28.spec 
b/dll/directx/wine/d3dx9_28/d3dx9_28.spec
index 6efb8715423..5b267c14599 100644
--- a/dll/directx/wine/d3dx9_28/d3dx9_28.spec
+++ b/dll/directx/wine/d3dx9_28/d3dx9_28.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -230,7 +230,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_29/d3dx9_29.spec 
b/dll/directx/wine/d3dx9_29/d3dx9_29.spec
index 6efb8715423..5b267c14599 100644
--- a/dll/directx/wine/d3dx9_29/d3dx9_29.spec
+++ b/dll/directx/wine/d3dx9_29/d3dx9_29.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -230,7 +230,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_30/d3dx9_30.spec 
b/dll/directx/wine/d3dx9_30/d3dx9_30.spec
index 53434dad39e..dc9ea939416 100644
--- a/dll/directx/wine/d3dx9_30/d3dx9_30.spec
+++ b/dll/directx/wine/d3dx9_30/d3dx9_30.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -230,7 +230,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_31/d3dx9_31.spec 
b/dll/directx/wine/d3dx9_31/d3dx9_31.spec
index 69dbcc09d8c..4dec8f58d0d 100644
--- a/dll/directx/wine/d3dx9_31/d3dx9_31.spec
+++ b/dll/directx/wine/d3dx9_31/d3dx9_31.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -227,7 +227,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_32/d3dx9_32.spec 
b/dll/directx/wine/d3dx9_32/d3dx9_32.spec
index 1e7f9b398d3..7b6d62df3e7 100644
--- a/dll/directx/wine/d3dx9_32/d3dx9_32.spec
+++ b/dll/directx/wine/d3dx9_32/d3dx9_32.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -227,7 +227,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_33/d3dx9_33.spec 
b/dll/directx/wine/d3dx9_33/d3dx9_33.spec
index 1e7f9b398d3..7b6d62df3e7 100644
--- a/dll/directx/wine/d3dx9_33/d3dx9_33.spec
+++ b/dll/directx/wine/d3dx9_33/d3dx9_33.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -227,7 +227,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_34/d3dx9_34.spec 
b/dll/directx/wine/d3dx9_34/d3dx9_34.spec
index 1e7f9b398d3..7b6d62df3e7 100644
--- a/dll/directx/wine/d3dx9_34/d3dx9_34.spec
+++ b/dll/directx/wine/d3dx9_34/d3dx9_34.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -227,7 +227,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_35/d3dx9_35.spec 
b/dll/directx/wine/d3dx9_35/d3dx9_35.spec
index 1e7f9b398d3..7b6d62df3e7 100644
--- a/dll/directx/wine/d3dx9_35/d3dx9_35.spec
+++ b/dll/directx/wine/d3dx9_35/d3dx9_35.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -227,7 +227,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_36/d3dx9.cmake 
b/dll/directx/wine/d3dx9_36/d3dx9.cmake
index 06347a08353..5f206cf6377 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9.cmake
+++ b/dll/directx/wine/d3dx9_36/d3dx9.cmake
@@ -35,7 +35,7 @@ function(add_d3dx9_target __version)
     set_module_type(${module} win32dll)
     add_dependencies(${module} d3d_idl_headers)
     target_link_libraries(${module} dxguid wine)
-    add_importlibs(${module} d3dcompiler_43 d3dxof d3dwine user32 ole32 gdi32 
msvcrt kernel32 ntdll)
+    add_importlibs(${module} d3dcompiler_43 d3dxof user32 ole32 gdi32 msvcrt 
kernel32 ntdll)
     add_pch(${module} ../d3dx9_36/precomp.h SOURCE)
     add_cd_file(TARGET ${module} DESTINATION reactos/system32 FOR all)
     
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36.spec 
b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_36.spec
+++ b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_private.h 
b/dll/directx/wine/d3dx9_36/d3dx9_private.h
index 7a4d882a8b6..696b1859492 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_private.h
+++ b/dll/directx/wine/d3dx9_36/d3dx9_private.h
@@ -121,8 +121,6 @@ HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, 
const PALETTEENTRY *d
     const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
 HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, 
const void *src_data,
     const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const 
D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
-HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, 
IDirect3DBaseTexture9 *src_texture,
-    const PALETTEENTRY *src_palette) DECLSPEC_HIDDEN;
 
 unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
 float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
@@ -406,6 +404,4 @@ struct ctab_constant {
 const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable 
*iface,
         D3DXHANDLE constant) DECLSPEC_HIDDEN;
 
-HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN;
-
 #endif /* __WINE_D3DX9_PRIVATE_H */
diff --git a/dll/directx/wine/d3dx9_36/effect.c 
b/dll/directx/wine/d3dx9_36/effect.c
index 8c2b499cd7b..33197de9bd1 100644
--- a/dll/directx/wine/d3dx9_36/effect.c
+++ b/dll/directx/wine/d3dx9_36/effect.c
@@ -4511,9 +4511,7 @@ static HRESULT WINAPI 
ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
     if (!device)
         return D3DERR_INVALIDCALL;
 
-    iface->lpVtbl->AddRef(iface);
-    *effect = iface;
-    return S_OK;
+    return E_NOTIMPL;
 }
 
 #if D3DX_SDK_VERSION >= 27
diff --git a/dll/directx/wine/d3dx9_36/font.c b/dll/directx/wine/d3dx9_36/font.c
index 05e490fd2a5..418a3be3328 100644
--- a/dll/directx/wine/d3dx9_36/font.c
+++ b/dll/directx/wine/d3dx9_36/font.c
@@ -35,29 +35,8 @@ struct d3dx_font
 
     HDC hdc;
     HFONT hfont;
-
-    UINT tex_width;
-    UINT tex_height;
-    IDirect3DTexture9 *texture;
-    HBITMAP bitmap;
-    BYTE *bits;
 };
 
-/* Returns the smallest power of 2 which is greater than or equal to num */
-static UINT make_pow2(UINT num)
-{
-    UINT result = 1;
-
-    /* In the unlikely event somebody passes a large value, make sure we don't 
enter an infinite loop */
-    if (num >= 0x80000000)
-        return 0x80000000;
-
-    while (result < num)
-        result <<= 1;
-
-    return result;
-}
-
 static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
 {
     return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
@@ -84,27 +63,19 @@ static HRESULT WINAPI 
ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid
 static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
 {
     struct d3dx_font *This = impl_from_ID3DXFont(iface);
-    ULONG ref = InterlockedIncrement(&This->ref);
-
+    ULONG ref=InterlockedIncrement(&This->ref);
     TRACE("%p increasing refcount to %u\n", iface, ref);
-
     return ref;
 }
 
 static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
 {
     struct d3dx_font *This = impl_from_ID3DXFont(iface);
-    ULONG ref = InterlockedDecrement(&This->ref);
+    ULONG ref=InterlockedDecrement(&This->ref);
 
     TRACE("%p decreasing refcount to %u\n", iface, ref);
 
-    if (!ref)
-    {
-        if (This->texture)
-        {
-            IDirect3DTexture9_Release(This->texture);
-            DeleteObject(This->bitmap);
-        }
+    if(ref==0) {
         DeleteObject(This->hfont);
         DeleteDC(This->hdc);
         IDirect3DDevice9_Release(This->device);
@@ -207,187 +178,17 @@ static HRESULT WINAPI 
ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
 static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite 
*sprite,
         const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR 
color)
 {
-    LPWSTR stringW;
-    INT countW, ret = 0;
-
-    TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, 
color 0x%08x\n",
+    FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, 
color 0x%08x stub!\n",
             iface,  sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), 
format, color);
-
-    if (!string || count == 0)
-        return 0;
-
-    if (count < 0)
-       count = -1;
-
-    countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
-    stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
-    if (stringW)
-    {
-        MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
-        ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, 
format, color);
-        HeapFree(GetProcessHeap(), 0, stringW);
-    }
-
-    return ret;
+    return 1;
 }
 
 static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite 
*sprite,
         const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR 
color)
 {
-    struct d3dx_font *This = impl_from_ID3DXFont(iface);
-    RECT calc_rect;
-    INT height;
-
-    TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, 
color 0x%08x\n",
+    FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, 
color 0x%08x stub!\n",
             iface,  sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), 
format, color);
-
-    if (!string || count == 0)
-        return 0;
-
-    if (count < 0)
-       count = lstrlenW(string);
-
-    /* Strip terminating NULL characters */
-    while (count > 0 && !string[count-1])
-        count--;
-
-    if (rect)
-        calc_rect = *rect;
-
-    height = DrawTextW(This->hdc, string, count, &calc_rect, format | 
DT_CALCRECT);
-
-    if (format & DT_CALCRECT)
-    {
-        if (rect)
-            *rect = calc_rect;
-        return height;
-    }
-
-    if (format & DT_CENTER)
-    {
-        UINT new_width = calc_rect.right - calc_rect.left;
-        calc_rect.left = (rect->right + rect->left - new_width) / 2;
-        calc_rect.right = calc_rect.left + new_width;
-    }
-
-    if (height && (calc_rect.left < calc_rect.right))
-    {
-        D3DLOCKED_RECT locked_rect;
-        D3DXVECTOR3 position;
-        UINT text_width, text_height;
-        RECT text_rect;
-        ID3DXSprite *target = sprite;
-        HRESULT hr;
-        int i, j;
-
-        /* Get rect position and dimensions */
-        position.x = calc_rect.left;
-        position.y = calc_rect.top;
-        position.z = 0;
-        text_width = calc_rect.right - calc_rect.left;
-        text_height = calc_rect.bottom - calc_rect.top;
-        text_rect.left = 0;
-        text_rect.top = 0;
-        text_rect.right = text_width;
-        text_rect.bottom = text_height;
-
-        /* We need to flush as it seems all draws in the begin/end sequence 
use only the latest updated texture */
-        if (sprite)
-            ID3DXSprite_Flush(sprite);
-
-        /* Extend texture and DIB section to contain text */
-        if ((text_width > This->tex_width) || (text_height > This->tex_height))
-        {
-            BITMAPINFOHEADER header;
-
-            if (text_width > This->tex_width)
-                This->tex_width = make_pow2(text_width);
-            if (text_height > This->tex_height)
-                This->tex_height = make_pow2(text_height);
-
-            if (This->texture)
-            {
-                IDirect3DTexture9_Release(This->texture);
-                DeleteObject(This->bitmap);
-            }
-
-            hr = D3DXCreateTexture(This->device, This->tex_width, 
This->tex_height, 1, 0,
-                                   D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, 
&This->texture);
-            if (FAILED(hr))
-            {
-                This->texture = NULL;
-                return 0;
-            }
-
-            header.biSize = sizeof(header);
-            header.biWidth = This->tex_width;
-            header.biHeight = -This->tex_height;
-            header.biPlanes = 1;
-            header.biBitCount = 32;
-            header.biCompression = BI_RGB;
-            header.biSizeImage = sizeof(DWORD) * This->tex_width * 
This->tex_height;
-            header.biXPelsPerMeter = 0;
-            header.biYPelsPerMeter = 0;
-            header.biClrUsed = 0;
-            header.biClrImportant = 0;
-
-            This->bitmap = CreateDIBSection(This->hdc, (const 
BITMAPINFO*)&header,
-                                            DIB_RGB_COLORS, 
(void**)&This->bits, NULL, 0);
-            if (!This->bitmap)
-            {
-                IDirect3DTexture9_Release(This->texture);
-                This->texture = NULL;
-                return 0;
-            }
-
-            SelectObject(This->hdc, This->bitmap);
-        }
-
-        if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, 
&text_rect, D3DLOCK_DISCARD)))
-            return 0;
-
-        /* Clear rect */
-        for (i = 0; i < text_height; i++)
-            memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
-                   text_width * sizeof(DWORD));
-
-        DrawTextW(This->hdc, string, count, &text_rect, format);
-
-        /* All RGB components are equal so take one as alpha and set RGB
-         * color to white, so it can be modulated with color parameter */
-        for (i = 0; i < text_height; i++)
-        {
-            DWORD *src = (DWORD *)This->bits + i * This->tex_width;
-            DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * 
locked_rect.Pitch);
-            for (j = 0; j < text_width; j++)
-            {
-                *dst++ = (*src++ << 24) | 0xFFFFFF;
-            }
-        }
-
-        IDirect3DTexture9_UnlockRect(This->texture, 0);
-
-        if (!sprite)
-        {
-            hr = D3DXCreateSprite(This->device, &target);
-            if (FAILED(hr))
-                 return 0;
-            ID3DXSprite_Begin(target, 0);
-        }
-
-        hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, 
&position, color);
-
-        if (!sprite)
-        {
-            ID3DXSprite_End(target);
-            ID3DXSprite_Release(target);
-        }
-
-        if (FAILED(hr))
-            return 0;
-    }
-
-    return height;
+    return 1;
 }
 
 static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
@@ -500,55 +301,46 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 
*device, const D3DXFONT_
 
     TRACE("(%p, %p, %p)\n", device, desc, font);
 
-    if (!device || !desc || !font) return D3DERR_INVALIDCALL;
-
-    TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, 
desc->Weight, desc->MipLevels, desc->Italic,
-            desc->CharSet, desc->OutputPrecision, desc->Quality, 
desc->PitchAndFamily, debugstr_w(desc->FaceName));
+    if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
 
-    /* The device MUST support D3DFMT_A8R8G8B8 */
+    /* the device MUST support D3DFMT_A8R8G8B8 */
     IDirect3DDevice9_GetDirect3D(device, &d3d);
     IDirect3DDevice9_GetCreationParameters(device, &cpars);
     IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
     hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, 
cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
-    if (FAILED(hr))
-    {
+    if(FAILED(hr)) {
         IDirect3D9_Release(d3d);
         return D3DXERR_INVALIDDATA;
     }
     IDirect3D9_Release(d3d);
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct 
d3dx_font));
-    if (!object)
-    {
-        *font = NULL;
+    object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
+    if(object==NULL) {
+        *font=NULL;
         return E_OUTOFMEMORY;
     }
     object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
-    object->ref = 1;
-    object->device = device;
-    object->desc = *desc;
+    object->ref=1;
+    object->device=device;
+    object->desc=*desc;
 
     object->hdc = CreateCompatibleDC(NULL);
-    if (!object->hdc)
-    {
+    if( !object->hdc ) {
         HeapFree(GetProcessHeap(), 0, object);
         return D3DXERR_INVALIDDATA;
     }
 
     object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, 
desc->Italic, FALSE, FALSE, desc->CharSet,
                                 desc->OutputPrecision, CLIP_DEFAULT_PRECIS, 
desc->Quality, desc->PitchAndFamily, desc->FaceName);
-    if (!object->hfont)
-    {
+    if( !object->hfont ) {
         DeleteDC(object->hdc);
         HeapFree(GetProcessHeap(), 0, object);
         return D3DXERR_INVALIDDATA;
     }
     SelectObject(object->hdc, object->hfont);
-    SetTextColor(object->hdc, 0x00ffffff);
-    SetBkColor(object->hdc, 0x00000000);
 
     IDirect3DDevice9_AddRef(device);
-    *font = &object->ID3DXFont_iface;
+    *font=&object->ID3DXFont_iface;
 
     return D3D_OK;
 }
diff --git a/dll/directx/wine/d3dx9_36/math.c b/dll/directx/wine/d3dx9_36/math.c
index 03ccbd04e18..8909c3c6b25 100644
--- a/dll/directx/wine/d3dx9_36/math.c
+++ b/dll/directx/wine/d3dx9_36/math.c
@@ -794,34 +794,24 @@ D3DXMATRIX* WINAPI D3DXMatrixTransformation(D3DXMATRIX 
*pout, const D3DXVECTOR3
 
     D3DXMatrixTranslation(&m1, -psc.x, -psc.y, -psc.z);
 
-    if ( !pscalingrotation || !pscaling )
+    if ( !pscalingrotation )
     {
         D3DXMatrixIdentity(&m2);
         D3DXMatrixIdentity(&m4);
     }
     else
     {
-        D3DXQUATERNION temp;
-
         D3DXMatrixRotationQuaternion(&m4, pscalingrotation);
-        temp.w =  pscalingrotation->w;
-        temp.x = -pscalingrotation->x;
-        temp.y = -pscalingrotation->y;
-        temp.z = -pscalingrotation->z;
-        D3DXMatrixRotationQuaternion(&m2, &temp);
+        D3DXMatrixInverse(&m2, NULL, &m4);
     }
 
-    if ( !pscaling )
-        D3DXMatrixIdentity(&m3);
-    else
-        D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z);
+    if ( !pscaling ) D3DXMatrixIdentity(&m3);
+    else D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z);
 
-    if ( !protation )
-        D3DXMatrixIdentity(&m6);
-    else
-        D3DXMatrixRotationQuaternion(&m6, protation);
+    if ( !protation ) D3DXMatrixIdentity(&m6);
+    else D3DXMatrixRotationQuaternion(&m6, protation);
 
-    D3DXMatrixTranslation(&m5, psc.x - prc.x, psc.y - prc.y, psc.z - prc.z);
+    D3DXMatrixTranslation(&m5, psc.x - prc.x,  psc.y - prc.y,  psc.z - prc.z);
     D3DXMatrixTranslation(&m7, prc.x + pt.x, prc.y + pt.y, prc.z + pt.z);
     D3DXMatrixMultiply(&m1, &m1, &m2);
     D3DXMatrixMultiply(&m1, &m1, &m3);
diff --git a/dll/directx/wine/d3dx9_36/mesh.c b/dll/directx/wine/d3dx9_36/mesh.c
index b1d9f68ade1..acbb2477670 100644
--- a/dll/directx/wine/d3dx9_36/mesh.c
+++ b/dll/directx/wine/d3dx9_36/mesh.c
@@ -1695,7 +1695,11 @@ static HRESULT WINAPI 
d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
         if (FAILED(hr)) goto cleanup;
     } else if (flags & D3DXMESHOPT_ATTRSORT) {
         if (!(flags & D3DXMESHOPT_IGNOREVERTS))
+        {
             FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
+            hr = E_NOTIMPL;
+            goto cleanup;
+        }
 
         hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
         if (FAILED(hr)) goto cleanup;
@@ -3328,13 +3332,6 @@ static HRESULT parse_mesh(ID3DXFileData *filedata, 
struct mesh_data *mesh_data,
         goto end;
     }
 
-    if ((provide_flags & PROVIDE_SKININFO) && !mesh_data->skin_info)
-    {
-        hr = create_dummy_skin(&mesh_data->skin_info);
-        if (FAILED(hr))
-            goto end;
-    }
-
     hr = D3D_OK;
 
 end:
@@ -7189,33 +7186,6 @@ cleanup:
     return hr;
 }
 
-
-/*************************************************************************
- * D3DXOptimizeVertices    (D3DX9_36.@)
- */
-HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT num_faces,
-        UINT num_vertices, BOOL indices_are_32bit, DWORD *vertex_remap)
-{
-    UINT i;
-
-    FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, 
vertex_remap %p semi-stub.\n",
-            indices, num_faces, num_vertices, indices_are_32bit, vertex_remap);
-
-    if (!vertex_remap)
-    {
-        WARN("vertex remap pointer is NULL.\n");
-        return D3DERR_INVALIDCALL;
-    }
-
-    for (i = 0; i < num_vertices; i++)
-    {
-        vertex_remap[i] = i;
-    }
-
-    return D3D_OK;
-}
-
-
 /*************************************************************************
  * D3DXOptimizeFaces    (D3DX9_36.@)
  *
@@ -7539,24 +7509,6 @@ done:
     return hr;
 }
 
-/*************************************************************************
- * D3DXComputeTangent    (D3DX9_36.@)
- */
-HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD 
tangent_idx,
-        DWORD binorm_idx, DWORD wrap, const DWORD *adjacency)
-{
-    TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, 
adjacency %p.\n",
-           mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency);
-
-    return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx,
-            ( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : 
D3DDECLUSAGE_BINORMAL,
-            binorm_idx,
-            ( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : 
D3DDECLUSAGE_TANGENT,
-            tangent_idx, D3DX_DEFAULT, 0,
-            ( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE 
| D3DXTANGENT_ORTHOGONALIZE_FROM_U,
-            adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
-}
-
 /*************************************************************************
  * D3DXComputeNormals    (D3DX9_36.@)
  */
diff --git a/dll/directx/wine/d3dx9_36/preshader.c 
b/dll/directx/wine/d3dx9_36/preshader.c
index 9a1562a548c..1c38cff751d 100644
--- a/dll/directx/wine/d3dx9_36/preshader.c
+++ b/dll/directx/wine/d3dx9_36/preshader.c
@@ -26,9 +26,11 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
+#ifdef __REACTOS__
 /* ReactOS FIXME: Insect */
 #define fmin min
 #define fmax max
+#endif
 
 enum pres_ops
 {
diff --git a/dll/directx/wine/d3dx9_36/shader.c 
b/dll/directx/wine/d3dx9_36/shader.c
index fc0f503c697..e8ce3dd796c 100644
--- a/dll/directx/wine/d3dx9_36/shader.c
+++ b/dll/directx/wine/d3dx9_36/shader.c
@@ -1,7 +1,6 @@
 /*
  * Copyright 2008 Luis Busquets
  * Copyright 2009 Matteo Bruni
- * Copyright 2010, 2013, 2016 Christian Costa
  * Copyright 2011 Travis Athougies
  *
  * This library is free software; you can redistribute it and/or
@@ -21,7 +20,6 @@
 
 #include "config.h"
 #include "wine/port.h"
-#include <stdio.h>
 
 #include "d3dx9_private.h"
 #include "d3dcommon.h"
@@ -441,41 +439,6 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT 
length, const D3DXMACRO
         }
     }
 
-    /* Filter out D3DCompile warning messages that are not present with 
D3DCompileShader */
-    if (SUCCEEDED(hr) && error_msgs && *error_msgs)
-    {
-        char *messages = ID3DXBuffer_GetBufferPointer(*error_msgs);
-        DWORD size     = ID3DXBuffer_GetBufferSize(*error_msgs);
-
-        /* Ensure messages are null terminated for safe processing */
-        if (size) messages[size - 1] = 0;
-
-        while (size > 1)
-        {
-            char *prev, *next;
-
-            /* Warning has the form "warning X3206: ... implicit truncation of 
vector type"
-               but we only search for "X3206:" in case d3dcompiler_43 has 
localization */
-            prev = next = strstr(messages, "X3206:");
-            if (!prev) break;
-
-            /* get pointer to beginning and end of current line */
-            while (prev > messages && *(prev - 1) != '\n') prev--;
-            while (next < messages + size - 1 && *next != '\n') next++;
-            if (next < messages + size - 1 && *next == '\n') next++;
-
-            memmove(prev, next, messages + size - next);
-            size -= (next - prev);
-        }
-
-        /* Only return a buffer if the resulting string is not empty as some 
apps depend on that */
-        if (size <= 1)
-        {
-            ID3DXBuffer_Release(*error_msgs);
-            *error_msgs = NULL;
-        }
-    }
-
     return hr;
 }
 
@@ -2177,334 +2140,10 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD 
*byte_code, const char **sample
     return D3D_OK;
 }
 
-
-static const char *decl_usage[] = { "position", "blendweight", "blendindices", 
"normal", "psize", "texcoord",
-                                    "tangent", "binormal", "tessfactor", 
"positiont", "color" };
-
-static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
-
-static int add_modifier(char *buffer, DWORD param)
-{
-    char *buf = buffer;
-    DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
-
-    if (dst_mod & D3DSPDM_SATURATE)
-        buf += sprintf(buf, "_sat");
-    if (dst_mod & D3DSPDM_PARTIALPRECISION)
-        buf += sprintf(buf, "_pp");
-    if (dst_mod & D3DSPDM_MSAMPCENTROID)
-        buf += sprintf(buf, "_centroid");
-
-    return buf - buffer;
-}
-
-static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
-{
-    char *buf = buffer;
-    DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
-                   | ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
-    DWORD reg_num = param & D3DSP_REGNUM_MASK;
-
-    if (reg_type == D3DSPR_INPUT)
-        buf += sprintf(buf, "v%d", reg_num);
-    else if (reg_type == D3DSPR_CONST)
-        buf += sprintf(buf, "c%d", reg_num);
-    else if (reg_type == D3DSPR_TEMP)
-        buf += sprintf(buf, "r%d", reg_num);
-    else if (reg_type == D3DSPR_ADDR)
-        buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
-    else if (reg_type == D3DSPR_SAMPLER)
-        buf += sprintf(buf, "s%d", reg_num);
-    else if (reg_type == D3DSPR_RASTOUT)
-        buf += sprintf(buf, "oPos");
-    else if (reg_type == D3DSPR_COLOROUT)
-        buf += sprintf(buf, "oC%d", reg_num);
-    else if (reg_type == D3DSPR_TEXCRDOUT)
-        buf += sprintf(buf, "oT%d", reg_num);
-    else if (reg_type == D3DSPR_ATTROUT)
-        buf += sprintf(buf, "oD%d", reg_num);
-    else
-        buf += sprintf(buf, "? (%d)", reg_type);
-
-    if (dst)
-    {
-        if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
-        {
-            buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : 
"",
-                                             param & D3DSP_WRITEMASK_1 ? "y" : 
"",
-                                             param & D3DSP_WRITEMASK_2 ? "z" : 
"",
-                                             param & D3DSP_WRITEMASK_3 ? "w" : 
"");
-        }
-    }
-    else
-    {
-        if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
-        {
-            if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | 
D3DVS_Z_X | D3DVS_W_X)) ||
-                 ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | 
D3DVS_Z_Y | D3DVS_W_Y)) ||
-                 ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | 
D3DVS_Z_Z | D3DVS_W_Z)) ||
-                 ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | 
D3DVS_Z_W | D3DVS_W_W)) )
-                buf += sprintf(buf, ".%c", 'w' + (((param >> 
D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
-            else
-                buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> 
(D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
-                                                 'w' + (((param >> 
(D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
-                                                 'w' + (((param >> 
(D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
-                                                 'w' + (((param >> 
(D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
-        }
-    }
-
-    return buf - buffer;
-}
-
-struct instr_info
-{
-    DWORD opcode;
-    const char *name;
-    int length;
-    int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, 
BOOL ps);
-    WORD min_version;
-    WORD max_version;
-};
-
-static int instr_comment(const struct instr_info *info, DWORD **ptr, char 
*buffer, BOOL ps)
-{
-    *ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
-    return 0;
-}
-
-static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, 
BOOL ps)
-{
-    int len = sprintf(buffer, "    def c%d, %g, %g, %g, %g\n", *(*ptr+1) & 
D3DSP_REGNUM_MASK,
-                      (double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
-                      (double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
-    *ptr += 6;
-    return len;
-}
-
-static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, 
BOOL ps)
-{
-    DWORD param1 = *++*ptr;
-    DWORD param2 = *++*ptr;
-    DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
-    DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> 
D3DSP_DCL_USAGEINDEX_SHIFT;
-    char *buf = buffer;
-
-    buf += sprintf(buf, "    dcl");
-    if (ps)
-    {
-        if (param1 & D3DSP_TEXTURETYPE_MASK)
-            buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
-                tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> 
D3DSP_TEXTURETYPE_SHIFT] : "???");
-    }
-    else
-    {
-        buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? 
decl_usage[usage] : "???");
-        if (usage_index)
-            buf += sprintf(buf, "%d", usage_index);
-    }
-
-    buf += add_modifier(buf, param2);
-    buf += sprintf(buf, " ");
-    buf += add_register(buf, param2, TRUE, TRUE);
-    buf += sprintf(buf, "\n");
-    (*ptr)++;
-    return buf - buffer;
-}
-
-static int instr_generic(const struct instr_info *info, DWORD **ptr, char 
*buffer, BOOL ps)
-{
-    char *buf = buffer;
-    int j;
-
-    buf += sprintf(buf, "    %s", info->name);
-    (*ptr)++;
-
-    if (info->length)
-    {
-        buf += add_modifier(buf, **ptr);
-
-        for (j = 0; j < info->length; j++)
-        {
-            buf += sprintf(buf, "%s ", j ? "," : "");
-
-            if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
-            {
-                if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
-                    buf += sprintf(buf, "-");
-                else
-                    buf += sprintf(buf, "*");
-            }
-
-            buf += add_register(buf, **ptr, j == 0, ps);
-
-            if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
-            {
-                buf += sprintf(buf, "[");
-                buf += add_register(buf, **ptr, FALSE, FALSE);
-                buf += sprintf(buf, "]");
-                (*ptr)++;
-            }
-        }
-    }
-    buf += sprintf(buf, "\n");
-    return buf - buffer;
-}
-
-const struct instr_info instructions[] =
-{
-    { D3DSIO_NOP,          "nop",           0, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_MOV,          "mov",           2, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_ADD,          "add",           3, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_SUB,          "sub",           3, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_MAD,          "mad",           4, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_MUL,          "mul",           3, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_RCP,          "rcp",           2, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_RSQ,          "rsq",           2, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_DP3,          "dp3",           3, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_DP4,          "dp4",           3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 1.2 for PS */
-    { D3DSIO_MIN,          "min",           3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_MAX,          "max",           3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_SLT,          "slt",           3, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_SGE,          "sge",           3, instr_generic, 0x0100, 0xFFFF 
}, /* VS only */
-    { D3DSIO_EXP,          "exp",           2, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_LOG,          "log",           2, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_LIT,          "lit",           2, instr_generic, 0x0100, 0xFFFF 
}, /* VS only */
-    { D3DSIO_DST,          "dst",           3, instr_generic, 0x0100, 0xFFFF 
}, /* VS only */
-    { D3DSIO_LRP,          "lrp",           4, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for VS */
-    { D3DSIO_FRC,          "frc",           2, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_M4x4,         "m4x4",          3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_M4x3,         "m4x3",          3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_M3x4,         "m3x4",          3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_M3x3,         "m3x3",          3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_M3x2,         "m3x2",          3, instr_generic, 0x0100, 0xFFFF 
}, /* >= 2.0 for PS */
-    { D3DSIO_CALL,         "call",          1, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_CALLNZ,       "callnz",        2, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_LOOP,         "loop",          2, instr_generic, 0x0200, 0xFFFF 
}, /* >= 3.0 for PS */
-    { D3DSIO_RET,          "ret",           0, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_ENDLOOP,      "endloop",       1, instr_generic, 0x0200, 0xFFFF 
}, /* >= 3.0 for PS */
-    { D3DSIO_LABEL,        "label",         1, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_DCL,          "dcl",           1, instr_dcl,     0x0100, 0xFFFF },
-    { D3DSIO_POW,          "pow",           3, instr_generic, 0x0200, 0xFFFF },
-    { D3DSIO_CRS,          "crs",           3, instr_generic, 0x0200, 0xFFFF },
-    { D3DSIO_SGN,          "sgn",           4, instr_generic, 0x0200, 0xFFFF 
}, /* VS only */
-    { D3DSIO_ABS,          "abs",           2, instr_generic, 0x0200, 0xFFFF },
-    { D3DSIO_NRM,          "nrm",           2, instr_generic, 0x0200, 0xFFFF },
-    { D3DSIO_SINCOS,       "sincos",        4, instr_generic, 0x0200, 0x02FF },
-    { D3DSIO_SINCOS,       "sincos",        2, instr_generic, 0x0300, 0xFFFF },
-    { D3DSIO_REP,          "rep",           1, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_ENDREP,       "endrep",        0, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_IF,           "if",            1, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_IFC,          "if_comp",       2, instr_generic, 0x0200, 0xFFFF },
-    { D3DSIO_ELSE,         "else",          0, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_ENDIF,        "endif",         0, instr_generic, 0x0200, 0xFFFF 
}, /* >= 2.a for PS */
-    { D3DSIO_BREAK,        "break",         0, instr_generic, 0x0201, 0xFFFF },
-    { D3DSIO_BREAKC,       "break_comp",    2, instr_generic, 0x0201, 0xFFFF },
-    { D3DSIO_MOVA,         "mova",          2, instr_generic, 0x0200, 0xFFFF 
}, /* VS only */
-    { D3DSIO_DEFB,         "defb",          2, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_DEFI,         "defi",          2, instr_generic, 0x0100, 0xFFFF },
-    { D3DSIO_TEXCOORD,     "texcoord",      1, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXCOORD,     "texcrd",        2, instr_generic, 0x0104, 0x0104 
}, /* PS only */
-    { D3DSIO_TEXKILL,      "texkill",       1, instr_generic, 0x0100, 0xFFFF 
}, /* PS only */
-    { D3DSIO_TEX,          "tex",           1, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEX,          "texld",         2, instr_generic, 0x0104, 0x0104 
}, /* PS only */
-    { D3DSIO_TEX,          "texld",         3, instr_generic, 0x0200, 0xFFFF 
}, /* PS only */
-    { D3DSIO_TEXBEM,       "texbem",        2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXBEML,      "texbeml",       2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXREG2AR,    "texreg2ar",     2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXREG2GB,    "texreg2gb",     2, instr_generic, 0x0102, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x2PAD,   "texm3x2pad",    2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x2TEX,   "texm3x2tex",    2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x3PAD,   "texm3x3pad",    2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x3TEX,   "texm3x3tex",    2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x3DIFF,  "texm3x3diff",   2, instr_generic, 0x0100, 0xFFFF 
}, /* PS only - Not documented */
-    { D3DSIO_TEXM3x3SPEC,  "texm3x3spec",   3, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x3VSPEC, "texm3x3vspec",  2, instr_generic, 0x0100, 0x0103 
}, /* PS only */
-    { D3DSIO_EXPP,         "expp",          2, instr_generic, 0x0100, 0xFFFF 
}, /* VS only */
-    { D3DSIO_LOGP,         "logp",          2, instr_generic, 0x0100, 0xFFFF 
}, /* VS only */
-    { D3DSIO_CND,          "cnd",           4, instr_generic, 0x0100, 0x0104 
}, /* PS only */
-    { D3DSIO_DEF,          "def",           5, instr_def,     0x0100, 0xFFFF },
-    { D3DSIO_TEXREG2RGB,   "texreg2rgb",    2, instr_generic, 0x0102, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXDP3TEX,    "texdp3tex",     2, instr_generic, 0x0102, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x2DEPTH, "texm3x2depth",  2, instr_generic, 0x0103, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXDP3,       "texdp3",        2, instr_generic, 0x0102, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXM3x3,      "texm3x3",       2, instr_generic, 0x0102, 0x0103 
}, /* PS only */
-    { D3DSIO_TEXDEPTH,     "texdepth",      1, instr_generic, 0x0104, 0x0104 
}, /* PS only */
-    { D3DSIO_CMP,          "cmp",           4, instr_generic, 0x0102, 0xFFFF 
}, /* PS only */
-    { D3DSIO_BEM,          "bem",           3, instr_generic, 0x0104, 0x0104 
}, /* PS only */
-    { D3DSIO_DP2ADD,       "dp2add",        4, instr_generic, 0x0200, 0xFFFF 
}, /* PS only */
-    { D3DSIO_DSX,          "dsx",           2, instr_generic, 0x0201, 0xFFFF 
}, /* PS only */
-    { D3DSIO_DSY,          "dsy",           2, instr_generic, 0x0201, 0xFFFF 
}, /* PS only */
-    { D3DSIO_TEXLDD,       "texldd",        5, instr_generic, 0x0201, 0xFFFF 
}, /* PS only - not existing for 2.b */
-    { D3DSIO_SETP,         "setp_comp",     3, instr_generic, 0x0201, 0xFFFF },
-    { D3DSIO_TEXLDL,       "texldl",        3, instr_generic, 0x0300, 0xFFFF },
-    { D3DSIO_BREAKP,       "breakp",        1, instr_generic, 0x0201, 0xFFFF },
-    { D3DSIO_PHASE,        "phase",         0, instr_generic, 0x0104, 0x0104 
},  /* PS only */
-    { D3DSIO_COMMENT,      "",              0, instr_comment, 0x0100, 0xFFFF }
-};
-
 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, 
const char *comments, ID3DXBuffer **disassembly)
 {
-    DWORD *ptr = (DWORD *)shader;
-    char *buffer, *buf;
-    UINT capacity = 4096;
-    BOOL ps;
-    WORD version;
-    HRESULT hr;
-
-    TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), 
disassembly);
-
-    if (!shader || !disassembly)
-        return D3DERR_INVALIDCALL;
-
-    buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
-    if (!buffer)
-        return E_OUTOFMEMORY;
-
-    ps = (*ptr >> 16) & 1;
-    version = *ptr & 0xFFFF;
-    buf += sprintf(buf, "    %s_%d_%d\n", ps ? "ps" : "vs", 
D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
-    ptr++;
-
-    while (*ptr != D3DSIO_END)
-    {
-        DWORD index;
-
-        if ((buf - buffer + 128) > capacity)
-        {
-            UINT count = buf - buffer;
-            char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, 
capacity * 2);
-            if (!new_buffer)
-            {
-                HeapFree(GetProcessHeap(), 0, buffer);
-                return E_OUTOFMEMORY;
-            }
-            capacity *= 2;
-            buffer = new_buffer;
-            buf = buffer + count;
-        }
-
-        for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); 
index++)
-            if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
-                (version >= instructions[index].min_version) && (version <= 
instructions[index].max_version))
-                break;
-
-        if (index != sizeof(instructions)/sizeof(instructions[0]))
-        {
-            buf += instructions[index].function(&(instructions[index]), &ptr, 
buf, ps);
-        }
-        else
-        {
-            buf += sprintf(buf, "    ??? (Unknown opcode %x)\n", *ptr);
-            while (*++ptr & (1u << 31));
-        }
-    }
-
-    hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
-    if (SUCCEEDED(hr))
-        strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
-    HeapFree(GetProcessHeap(), 0, buffer);
-
-    return hr;
+   FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), 
disassembly);
+   return E_OUTOFMEMORY;
 }
 
 struct d3dx9_texture_shader
diff --git a/dll/directx/wine/d3dx9_36/skin.c b/dll/directx/wine/d3dx9_36/skin.c
index 0a305a99236..f197d33582a 100644
--- a/dll/directx/wine/d3dx9_36/skin.c
+++ b/dll/directx/wine/d3dx9_36/skin.c
@@ -2,7 +2,6 @@
  * Skin Info operations specific to D3DX9.
  *
  * Copyright (C) 2011 Dylan Smith
- * Copyright (C) 2013 Christian Costa
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -95,7 +94,7 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo 
*iface)
             HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
             HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
         }
-        if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
+        HeapFree(GetProcessHeap(), 0, skin->bones);
         HeapFree(GetProcessHeap(), 0, skin);
     }
 
@@ -378,89 +377,10 @@ static HRESULT WINAPI 
d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, 
const D3DXMATRIX *bone_transforms,
         const D3DXMATRIX *bone_inv_transpose_transforms, const void 
*src_vertices, void *dst_vertices)
 {
-    struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
-    DWORD size = D3DXGetFVFVertexSize(skin->fvf);
-    DWORD i, j;
-
-    TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, 
src_vertices %p, dst_vertices %p\n",
-            skin, bone_transforms, bone_inv_transpose_transforms, 
src_vertices, dst_vertices);
-
-    if (bone_inv_transpose_transforms)
-        FIXME("Skinning vertices with two position elements not supported\n");
-
-    if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
-        FIXME("Vertex type %#x not supported\n", skin->fvf & 
D3DFVF_POSITION_MASK);
-        return E_FAIL;
-    }
-
-    /* Reset all positions */
-    for (i = 0; i < skin->num_vertices; i++) {
-        D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
-        position->x = 0.0f;
-        position->y = 0.0f;
-        position->z = 0.0f;
-    }
-
-    /* Update positions that are influenced by bones */
-    for (i = 0; i < skin->num_bones; i++) {
-        D3DXMATRIX bone_inverse, matrix;
-
-        D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
-        D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
-        D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
-
-        for (j = 0; j < skin->bones[i].num_influences; j++) {
-            D3DXVECTOR3 position;
-            D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + 
size * skin->bones[i].vertices[j]);
-            D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + 
size * skin->bones[i].vertices[j]);
-            FLOAT weight = skin->bones[i].weights[j];
-
-            D3DXVec3TransformCoord(&position, position_src, &matrix);
-            position_dest->x += weight * position.x;
-            position_dest->y += weight * position.y;
-            position_dest->z += weight * position.z;
-        }
-    }
-
-    if (skin->fvf & D3DFVF_NORMAL) {
-        /* Reset all normals */
-        for (i = 0; i < skin->num_vertices; i++) {
-            D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * 
i + sizeof(D3DXVECTOR3));
-            normal->x = 0.0f;
-            normal->y = 0.0f;
-            normal->z = 0.0f;
-        }
-
-        /* Update normals that are influenced by bones */
-        for (i = 0; i < skin->num_bones; i++) {
-            D3DXMATRIX bone_inverse, matrix;
-
-            D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
-            D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, 
&bone_transforms[i]);
-
-            for (j = 0; j < skin->bones[i].num_influences; j++) {
-                D3DXVECTOR3 normal;
-                D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + 
size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
-                D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices 
+ size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
-                FLOAT weight = skin->bones[i].weights[j];
-
-                D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
-                D3DXVec3TransformNormal(&normal, &normal, &matrix);
-                normal_dest->x += weight * normal.x;
-                normal_dest->y += weight * normal.y;
-                normal_dest->z += weight * normal.z;
-            }
-        }
-
-        /* Normalize all normals that are influenced by bones*/
-        for (i = 0; i < skin->num_vertices; i++) {
-            D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i 
* size) + sizeof(D3DXVECTOR3));
-            if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && 
(normal_dest->z != 0.0f))
-                D3DXVec3Normalize(normal_dest, normal_dest);
-        }
-    }
+    FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, 
src_vertices %p, dst_vertices %p stub!\n",
+            iface, bone_transforms, bone_inv_transpose_transforms, 
src_vertices, dst_vertices);
 
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo 
*iface, ID3DXMesh *mesh_in,
@@ -575,23 +495,3 @@ HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, 
DWORD fvf, DWORD num_bo
 
     return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
 }
-
-HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
-{
-    static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
-    struct d3dx9_skin_info *object = NULL;
-
-    object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
-    if (!object) return E_OUTOFMEMORY;
-
-    object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
-    object->ref = 1;
-    object->num_vertices = 0;
-    object->num_bones = 0;
-    object->vertex_declaration[0] = empty_declaration;
-    object->fvf = 0;
-    object->bones = NULL;
-
-    *iface = &object->ID3DXSkinInfo_iface;
-    return D3D_OK;
-}
diff --git a/dll/directx/wine/d3dx9_36/surface.c 
b/dll/directx/wine/d3dx9_36/surface.c
index ed82bcfbbdb..11a0ee1a2fe 100644
--- a/dll/directx/wine/d3dx9_36/surface.c
+++ b/dll/directx/wine/d3dx9_36/surface.c
@@ -27,8 +27,6 @@
 #include "ole2.h"
 #include "wincodec.h"
 
-#include "wine/wined3d.h"
-
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
 
@@ -112,7 +110,6 @@ static const GUID *d3dformat_to_wic_guid(D3DFORMAT format)
 #define DDS_PF_RGB 0x40
 #define DDS_PF_YUV 0x200
 #define DDS_PF_LUMINANCE 0x20000
-#define DDS_PF_BUMPLUMINANCE 0x40000
 #define DDS_PF_BUMPDUDV 0x80000
 
 struct dds_pixel_format
@@ -268,17 +265,6 @@ static D3DFORMAT dds_bump_to_d3dformat(const struct 
dds_pixel_format *pixel_form
     return D3DFMT_UNKNOWN;
 }
 
-static D3DFORMAT dds_bump_luminance_to_d3dformat(const struct dds_pixel_format 
*pixel_format)
-{
-    if (pixel_format->bpp == 32 && pixel_format->rmask == 0x000000ff && 
pixel_format->gmask == 0x0000ff00
-            && pixel_format->bmask == 0x00ff0000)
-        return D3DFMT_X8L8V8U8;
-
-    WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x)\n", 
pixel_format->bpp,
-        pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, 
pixel_format->amask);
-    return D3DFMT_UNKNOWN;
-}
-
 static D3DFORMAT dds_pixel_format_to_d3dformat(const struct dds_pixel_format 
*pixel_format)
 {
     TRACE("pixel_format: size %u, flags %#x, fourcc %#x, bpp %u.\n", 
pixel_format->size,
@@ -296,8 +282,6 @@ static D3DFORMAT dds_pixel_format_to_d3dformat(const struct 
dds_pixel_format *pi
         return dds_alpha_to_d3dformat(pixel_format);
     if (pixel_format->flags & DDS_PF_BUMPDUDV)
         return dds_bump_to_d3dformat(pixel_format);
-    if (pixel_format->flags & DDS_PF_BUMPLUMINANCE)
-        return dds_bump_luminance_to_d3dformat(pixel_format);
 
     WARN("Unknown pixel format (flags %#x, fourcc %#x, bpp %u, r %#x, g %#x, b 
%#x, a %#x)\n",
         pixel_format->flags, pixel_format->fourcc, pixel_format->bpp,
@@ -328,14 +312,6 @@ static HRESULT d3dformat_to_dds_pixel_format(struct 
dds_pixel_format *pixel_form
         }
     }
 
-    /* Reuse dds_fourcc_to_d3dformat as D3DFORMAT and FOURCC are DWORD with 
same values */
-    if (dds_fourcc_to_d3dformat(d3dformat) != D3DFMT_UNKNOWN)
-    {
-        pixel_format->flags |= DDS_PF_FOURCC;
-        pixel_format->fourcc = d3dformat;
-        return D3D_OK;
-    }
-
     WARN("Unknown pixel format %#x\n", d3dformat);
     return E_NOTIMPL;
 }
@@ -544,68 +520,6 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer 
**dst_buffer, IDirect3DSur
     return D3D_OK;
 }
 
-static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 
*tex,
-        int face, UINT level, struct IDirect3DSurface9 **surf)
-{
-    switch (type)
-    {
-        case D3DRTYPE_TEXTURE:
-            return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, 
level, surf);
-        case D3DRTYPE_CUBETEXTURE:
-            return 
IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, 
level, surf);
-        default:
-            ERR("Unexpected texture type\n");
-            return E_NOTIMPL;
-    }
-}
-
-HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, 
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
-{
-    HRESULT hr;
-    D3DRESOURCETYPE type;
-    UINT mip_levels;
-    IDirect3DSurface9 *surface;
-
-    type = IDirect3DBaseTexture9_GetType(src_texture);
-
-    if ((type !=  D3DRTYPE_TEXTURE) && (type != D3DRTYPE_CUBETEXTURE) && (type 
!= D3DRTYPE_VOLUMETEXTURE))
-        return D3DERR_INVALIDCALL;
-
-    if (type == D3DRTYPE_CUBETEXTURE)
-    {
-        FIXME("Cube texture not supported yet\n");
-        return E_NOTIMPL;
-    }
-    else if (type == D3DRTYPE_VOLUMETEXTURE)
-    {
-        FIXME("Volume texture not supported yet\n");
-        return E_NOTIMPL;
-    }
-
-    mip_levels = IDirect3DTexture9_GetLevelCount(src_texture);
-
-    if (mip_levels > 1)
-    {
-        FIXME("Mipmap not supported yet\n");
-        return E_NOTIMPL;
-    }
-
-    if (src_palette)
-    {
-        FIXME("Saving surfaces with palettized pixel formats not implemented 
yet\n");
-        return E_NOTIMPL;
-    }
-
-    hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, 
&surface);
-
-    if (SUCCEEDED(hr))
-    {
-        hr = save_dds_surface_to_memory(dst_buffer, surface, NULL);
-        IDirect3DSurface9_Release(surface);
-    }
-
-    return hr;
-}
 HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY 
*dst_palette,
     const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD 
filter, D3DCOLOR color_key,
     const D3DXIMAGE_INFO *src_info)
@@ -973,24 +887,6 @@ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void 
*data, UINT datasize,
                 }
             }
 
-            /* For 32 bpp BMP, windowscodecs.dll never returns a format with 
alpha while
-             * d3dx9_xx.dll returns one if at least 1 pixel has a non zero 
alpha component */
-            if (SUCCEEDED(hr) && (info->Format == D3DFMT_X8R8G8B8) && 
(info->ImageFileFormat == D3DXIFF_BMP)) {
-                DWORD size = sizeof(DWORD) * info->Width * info->Height;
-                BYTE *buffer = HeapAlloc(GetProcessHeap(), 0, size);
-                hr = IWICBitmapFrameDecode_CopyPixels(frame, NULL, 
sizeof(DWORD) * info->Width, size, buffer);
-                if (SUCCEEDED(hr)) {
-                    DWORD i;
-                    for (i = 0; i < info->Width * info->Height; i++) {
-                        if (buffer[i*4+3]) {
-                            info->Format = D3DFMT_A8R8G8B8;
-                            break;
-                        }
-                    }
-                }
-                HeapFree(GetProcessHeap(), 0, buffer);
-            }
-
             if (frame)
                  IWICBitmapFrameDecode_Release(frame);
 
@@ -1819,24 +1715,6 @@ void point_filter_argb_pixels(const BYTE *src, UINT 
src_row_pitch, UINT src_slic
     }
 }
 
-typedef BOOL (*dxtn_conversion_func)(const BYTE *src, BYTE *dst, DWORD 
pitch_in, DWORD pitch_out,
-                                     enum wined3d_format_id format, unsigned 
int w, unsigned int h);
-
-static dxtn_conversion_func get_dxtn_conversion_func(D3DFORMAT format, BOOL 
encode)
-{
-    switch (format)
-    {
-        case D3DFMT_DXT1:
-            return encode ? wined3d_dxt1_encode : wined3d_dxt1_decode;
-        case D3DFMT_DXT3:
-            return encode ? wined3d_dxt3_encode : wined3d_dxt3_decode;
-        case D3DFMT_DXT5:
-            return encode ? wined3d_dxt5_encode : wined3d_dxt5_decode;
-        default:
-            return NULL;
-    }
-}
-
 /************************************************************
  * D3DXLoadSurfaceFromMemory
  *
@@ -1875,14 +1753,12 @@ HRESULT WINAPI 
D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
         DWORD filter, D3DCOLOR color_key)
 {
     const struct pixel_format_desc *srcformatdesc, *destformatdesc;
-    void *tmp_src_memory = NULL, *tmp_dst_memory = NULL;
-    dxtn_conversion_func pre_convert = NULL, post_convert = NULL;
     IDirect3DSurface9 *surface = dst_surface;
     IDirect3DDevice9 *device;
     D3DSURFACE_DESC surfdesc;
     D3DLOCKED_RECT lockrect;
     struct volume src_size, dst_size;
-    HRESULT hr = D3D_OK;
+    HRESULT hr;
 
     TRACE("(%p, %p, %s, %p, %#x, %u, %p, %s, %#x, 0x%08x)\n",
             dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_memory, 
src_format,
@@ -1980,65 +1856,18 @@ HRESULT WINAPI 
D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
     }
     else /* Stretching or format conversion. */
     {
-        UINT tmp_src_pitch, tmp_dst_pitch;
-
-        pre_convert  = get_dxtn_conversion_func(srcformatdesc->format, FALSE);
-        post_convert = get_dxtn_conversion_func(destformatdesc->format, TRUE);
-
-        if ((!pre_convert && !is_conversion_from_supported(srcformatdesc)) ||
-                (!post_convert && !is_conversion_to_supported(destformatdesc)))
+        if (!is_conversion_from_supported(srcformatdesc)
+                || !is_conversion_to_supported(destformatdesc))
         {
             FIXME("Unsupported format conversion %#x -> %#x.\n", src_format, 
surfdesc.Format);
             hr = E_NOTIMPL;
             goto done;
         }
 
-        /* handle pre-conversion */
-        if (pre_convert)
-        {
-            tmp_src_memory = HeapAlloc(GetProcessHeap(), 0, src_size.width * 
src_size.height * sizeof(DWORD));
-            if (!tmp_src_memory)
-            {
-                hr = E_OUTOFMEMORY;
-                goto done;
-            }
-            tmp_src_pitch = src_size.width * sizeof(DWORD);
-            if (!pre_convert(src_memory, tmp_src_memory, src_pitch, 
tmp_src_pitch,
-                    WINED3DFMT_B8G8R8A8_UNORM, src_size.width, 
src_size.height))
-            {
-                hr = E_FAIL;
-                goto done;
-            }
-            srcformatdesc = get_format_info(D3DFMT_A8R8G8B8);
-        }
-        else
-        {
-            tmp_src_memory = (void *)src_memory;
-            tmp_src_pitch  = src_pitch;
-        }
-
-        /* handle post-conversion */
-        if (post_convert)
-        {
-            tmp_dst_memory = HeapAlloc(GetProcessHeap(), 0, dst_size.width * 
dst_size.height * sizeof(DWORD));
-            if (!tmp_dst_memory)
-            {
-                hr = E_OUTOFMEMORY;
-                goto done;
-            }
-            tmp_dst_pitch = dst_size.width * sizeof(DWORD);
-            destformatdesc = get_format_info(D3DFMT_A8R8G8B8);
-        }
-        else
-        {
-            tmp_dst_memory = lockrect.pBits;
-            tmp_dst_pitch  = lockrect.Pitch;
-        }
-
         if ((filter & 0xf) == D3DX_FILTER_NONE)
         {
-            convert_argb_pixels(tmp_src_memory, tmp_src_pitch, 0, &src_size, 
srcformatdesc,
-                    tmp_dst_memory, tmp_dst_pitch, 0, &dst_size, 
destformatdesc, color_key, src_palette);
+            convert_argb_pixels(src_memory, src_pitch, 0, &src_size, 
srcformatdesc,
+                    lockrect.pBits, lockrect.Pitch, 0, &dst_size, 
destformatdesc, color_key, src_palette);
         }
         else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
         {
@@ -2047,22 +1876,12 @@ HRESULT WINAPI 
D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
 
             /* Always apply a point filter until D3DX_FILTER_LINEAR,
              * D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
-            point_filter_argb_pixels(tmp_src_memory, tmp_src_pitch, 0, 
&src_size, srcformatdesc,
-                    tmp_dst_memory, tmp_dst_pitch, 0, &dst_size, 
destformatdesc, color_key, src_palette);
-        }
-
-        /* handle post-conversion */
-        if (post_convert)
-        {
-            if (!post_convert(tmp_dst_memory, lockrect.pBits, tmp_dst_pitch, 
lockrect.Pitch,
-                    WINED3DFMT_B8G8R8A8_UNORM, dst_size.width, 
dst_size.height))
-            {
-                hr = E_FAIL;
-                goto done;
-            }
+            point_filter_argb_pixels(src_memory, src_pitch, 0, &src_size, 
srcformatdesc,
+                    lockrect.pBits, lockrect.Pitch, 0, &dst_size, 
destformatdesc, color_key, src_palette);
         }
     }
 
+    hr = D3D_OK;
 done:
     IDirect3DSurface9_UnlockRect(surface);
     if (surface != dst_surface)
@@ -2074,12 +1893,6 @@ done:
             IDirect3DDevice9_Release(device);
         }
         IDirect3DSurface9_Release(surface);
-
-        if (pre_convert)
-            HeapFree(GetProcessHeap(), 0, tmp_src_memory);
-        if (post_convert)
-            HeapFree(GetProcessHeap(), 0, tmp_dst_memory);
-        IDirect3DSurface9_UnlockRect(dst_surface);
     }
 
     return hr;
diff --git a/dll/directx/wine/d3dx9_36/texture.c 
b/dll/directx/wine/d3dx9_36/texture.c
index 7a84d8c12a1..0f53d95bf1f 100644
--- a/dll/directx/wine/d3dx9_36/texture.c
+++ b/dll/directx/wine/d3dx9_36/texture.c
@@ -335,10 +335,10 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct 
IDirect3DDevice9 *device, UIN
 
     if (fmt->block_width != 1 || fmt->block_height != 1)
     {
-        if (w % fmt->block_width)
-            w += fmt->block_width - w % fmt->block_width;
-        if (h % fmt->block_height)
-            h += fmt->block_height - h % fmt->block_height;
+        if (w < fmt->block_width)
+            w = fmt->block_width;
+        if (h < fmt->block_height)
+            h = fmt->block_height;
     }
 
     if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
@@ -1892,7 +1892,10 @@ HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer 
**dst_buffer, D3DXIMAGE
     if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
 
     if (file_format == D3DXIFF_DDS)
-        return save_dds_texture_to_memory(dst_buffer, src_texture, 
src_palette);
+    {
+        FIXME("DDS file format isn't supported yet\n");
+        return E_NOTIMPL;
+    }
 
     type = IDirect3DBaseTexture9_GetType(src_texture);
     switch (type)
diff --git a/dll/directx/wine/d3dx9_36/util.c b/dll/directx/wine/d3dx9_36/util.c
index 029e50073c3..af71250b785 100644
--- a/dll/directx/wine/d3dx9_36/util.c
+++ b/dll/directx/wine/d3dx9_36/util.c
@@ -90,7 +90,6 @@ static const struct pixel_format_desc formats[] =
     {D3DFMT_G32R32F,       { 0, 32, 32,  0}, { 0,  0, 32,  0},  8, 1, 1,  8, 
FORMAT_ARGBF,   NULL,         NULL      },
     {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96,  0, 32, 64}, 16, 1, 1, 16, 
FORMAT_ARGBF,   NULL,         NULL      },
     {D3DFMT_P8,            { 8,  8,  8,  8}, { 0,  0,  0,  0},  1, 1, 1,  1, 
FORMAT_INDEX,   NULL,         index_to_rgba},
-    {D3DFMT_X8L8V8U8,      { 0,  8,  8,  8}, { 0,  0,  8, 16},  4, 1, 1,  4, 
FORMAT_ARGB,    NULL,         NULL      },
     /* marks last element */
     {D3DFMT_UNKNOWN,       { 0,  0,  0,  0}, { 0,  0,  0,  0},  0, 1, 1,  0, 
FORMAT_UNKNOWN, NULL,         NULL      },
 };
diff --git a/dll/directx/wine/d3dx9_37/d3dx9_37.spec 
b/dll/directx/wine/d3dx9_37/d3dx9_37.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_37/d3dx9_37.spec
+++ b/dll/directx/wine/d3dx9_37/d3dx9_37.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_38/d3dx9_38.spec 
b/dll/directx/wine/d3dx9_38/d3dx9_38.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_38/d3dx9_38.spec
+++ b/dll/directx/wine/d3dx9_38/d3dx9_38.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_39/d3dx9_39.spec 
b/dll/directx/wine/d3dx9_39/d3dx9_39.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_39/d3dx9_39.spec
+++ b/dll/directx/wine/d3dx9_39/d3dx9_39.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_40/d3dx9_40.spec 
b/dll/directx/wine/d3dx9_40/d3dx9_40.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_40/d3dx9_40.spec
+++ b/dll/directx/wine/d3dx9_40/d3dx9_40.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_41/d3dx9_41.spec 
b/dll/directx/wine/d3dx9_41/d3dx9_41.spec
index 1e035f76c1a..692321d9065 100644
--- a/dll/directx/wine/d3dx9_41/d3dx9_41.spec
+++ b/dll/directx/wine/d3dx9_41/d3dx9_41.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -229,7 +229,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_42/d3dx9_42.spec 
b/dll/directx/wine/d3dx9_42/d3dx9_42.spec
index 6be1e96b7f4..936ae902dea 100644
--- a/dll/directx/wine/d3dx9_42/d3dx9_42.spec
+++ b/dll/directx/wine/d3dx9_42/d3dx9_42.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -222,7 +222,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_43/d3dx9_43.spec 
b/dll/directx/wine/d3dx9_43/d3dx9_43.spec
index 6be1e96b7f4..936ae902dea 100644
--- a/dll/directx/wine/d3dx9_43/d3dx9_43.spec
+++ b/dll/directx/wine/d3dx9_43/d3dx9_43.spec
@@ -24,7 +24,7 @@
 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
 @ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long 
long long ptr float float float ptr ptr)
 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -222,7 +222,7 @@
 @ stdcall D3DXMatrixTranslation(ptr float float float)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)

Reply via email to