https://git.reactos.org/?p=reactos.git;a=commitdiff;h=6d7ebc20481a587bd19e8a8049317113071b0817

commit 6d7ebc20481a587bd19e8a8049317113071b0817
Author:     Joachim Henze <[email protected]>
AuthorDate: Mon Sep 14 17:12:16 2020 +0200
Commit:     Joachim Henze <[email protected]>
CommitDate: Mon Sep 14 17:12:16 2020 +0200

    [WDMAUD.DRV] Workaround multiple issues with AC97 driver from rapps
    
    By taking alternative code-paths in WdmAud and bypassing Sysaudio.
    
    This relies on the patch 0.4.15-dev-765-g
    b8e936a57b4770e133772cf2dd66f30671a1524b
    
    It fixes the following bugs/regressions:
    -CORE-13202 Unhandled exception from wdmaud.drv when recording sound in 
Scratch 1.4 leads to app-crash
    -CORE-13488 A deadlock in "DiabloII" character selection screen and "The 
Lion King II"
    -CORE-8726/CORE-9986/CORE-16564 AC97 driver is now working in the same 
session where driver was installed, no reboot-orgies needed anymore
    -CORE-9981 almost 100% fixed, DosBox + Commander Keen6 properly plays music 
instead of garbled output,
               same improvement for ScummVM 2.0 with Monkey Island 2
    
    The playback is not yet *entirely* perfect, still a few hiccups now and 
then, but
    by orders of magnitude better than before.
---
 dll/win32/wdmaud.drv/wdmaud.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dll/win32/wdmaud.drv/wdmaud.c b/dll/win32/wdmaud.drv/wdmaud.c
index dfd8ea0361e..45308b3aff2 100644
--- a/dll/win32/wdmaud.drv/wdmaud.c
+++ b/dll/win32/wdmaud.drv/wdmaud.c
@@ -18,6 +18,7 @@
 #include <debug.h>
 #include <mmebuddy_debug.h>
 
+#define USE_MMIXER_LIB
 #ifndef USE_MMIXER_LIB
 #define FUNC_NAME(x) x##ByLegacy
 #else

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