(catching up, catching up...)

On Friday 10 October 2003 12:18, Chris Cannam wrote:
>
> Thoughts?  I don't mind messing about with some of this, if
> others are prepared to tell me when I'm getting it wrong.

Looking at updateClocks() it shouldn't be too hard to diminish the number of 
DCOP setPointerPosition calls sent to the GUI. Another possibility would be 
to make the GUI process those calls faster by just updating an internal int 
and update the position pointer from that only when refreshing the window, 
thus collapsing several consecutive setPointerPosition calls when possible.

Finally, though I doubt we'd have to go to that extremity, replace the DCOP 
calls by a simple update from the sequencer into the ControlBlock, but I'm 
not too keen on going down that road.

-- 
                                                Guillaume.
                                                http://www.telegraph-road.org


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