On Tuesday 05 July 2005 01:55 am, Guillaume Laurent wrote:
> On Tuesday 05 July 2005 02:18, Silvan wrote:
> > You did say to "move it across the composition back and forth a couple of
> > times" which I interpreted to mean "drag it from 1 to 100 and back, then
> > repeat.  That's what I did.  From 1 to 100, stop, 100 to 1, stop 1 to
> > 100, stop, 100 to 1.  That could explain why I'm four times slower if you
> > didn't do that much dragging.
>
> No, look at the number of calls and the time per call.

Oh, right.  Well, bleah then, my graphic performance truly sucks, doesn't it?

I should compile it that way and run on Mom's 2.6 GHz P4 with a properly 
configured  fairly recent NVIDIA card.

One thing Chris said in a private message to me, which I didn't see show up 
here...  He asked if we had compared compiler optimizations.  That's a good 
point.  I've got this in the script I source when building:

export CXXFLAGS='-g3 -O0 -gstabs+3'

I don't even remember why I put that in there, but I'm going to try compiling 
with default optimizations (-O3 isn't it?) instead and see if that makes any 
difference.

-- 
Michael McIntyre  ----   Silvan <[EMAIL PROTECTED]>
Linux fanatic, and certified Geek;  registered Linux user #243621
http://www.geocities.com/Paris/Rue/5407/
http://rosegarden.sourceforge.net/tutorial/


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