On Sun, Sep 6, 2009 at 11:49 AM, D. Michael
McIntyre<[email protected]> wrote:
> Second, being able to move a big selection of data points around is a really
> interesting brave new world concept indeed. This is very responsive and
> fluid, and I find it very difficult to move data points around in just one
> axis, which is what I feel like I'd probably want to do a lot of the time.
> I'm thinking some paint program style modifier keys might be called for here.
> Shift+click+drag to constrain movement to one axis, ctrl+click+drag to
> constrain it to the other. I'm not sure what the norms are for that kind of
> behavior in paint programs, but there are probably norms that would be worth
> copying there.
I think it's very nicely done, too, and a huge improvement over the
bars. Can't wait for this to be available for general controllers as
well.
The only usability I would add is that instead of lines connecting to
each other with right angles, that they be connected with curves or
straight lines (non-angled). Bezier curves would be ideal, but
straight lines would probably be simpler to implement and you can
still create a fairly smooth looking curve from straight lines.
-- Brett
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