On Thursday, February 03, 2011, Thorsten Alteholz wrote: > Hmm, from my point of view diffs are very usefull. There might be > situations where they look scrambled.
To understand what I mean by "scrambled" let's look at the Spanish update I just committed. I changed about 13 strings, and I consider anything more than maybe three times that number of changed lines to be excessive. I counted by eye and got bored after 100 changed lines. I estimate 150+ from changing 13 strings. Multiply that by all the languages we have, and unless you're committing a small number of changes to a single language, the bugs list message is not going to go through, because it's too large. Sometimes these things are in excess of 10 MB, and that is all PLAIN TEXT! WOW, that's a LOT of changes! Generate 100 new strings, generate 10 MB of diffs. Holy cow! Where this is a problem is because every time somebody commits one of these things, I get nagged every single morning in perpetuity until I take time out to go to the moderation queue and delete the excessively large message. It really gets on my nerves, and when Chris committed that property change earlier today, a light bulb went off in my head. Ah hah! I can make the nag messages cease to be a problem at LONG LAST! WOOOO! > Most of the time I would like to > check what has changed before comitting. Also it is easier to handle diffs > from other translators than complete ts files ... Now that I think about all the ways diffs could be useful, I guess I have to revert that change. It just won't work. It's a damn shame though. I thought I had finally solved this stupid problem once and for all. I really am extremely tired of having to deal with this ridiculous situation. If the Qt tools didn't generated about 1,000% more text than is really required, it wouldn't be a big deal at all. The lupdate tool seems to rearrange things just for the merry hell of it. -- D. Michael McIntyre ------------------------------------------------------------------------------ The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb _______________________________________________ Rosegarden-devel mailing list [email protected] - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-devel
