That didn't work.  On further investigation, the void prototype for
signal gotSelection is used almost everywhere except in
MatrixScene::setSelection, and slotUpdateMenuStates gets selection by
itself, doesn't need it passed.  Looks like there might have been a
half-implemented plan to pass the selection by argument.

So I changed MatrixScene::setSelection to use the void prototype.
Result: Success!  Now it works.  I will commit it now.

        Tom Breton (Tehom)



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