Hi Jon,
you are right in this point - sorry , I did not check this good enough...

...but two points still remain IMHO:
- IMHO it is necessary to use the ends of road-segments as the end- points of a route instead of the usually uses nodes - otherwise it is quite cumbersome to take into account the turn restrictions in a node... - I would not store the entire routes, but write only the cost (in my case to the destination) to the ends of road segments - otherwise I may end in a memory overflow because of the redundancy of information by storing entire routes. It is quite easy to get a route in a second step then by a "forward" calculation.

Regards
Andreas

Am 20.11.2007 um 22:09 schrieb Jon Bright:

Hi Andreas,

Andreas Leupin wrote:
However, I think that the A*-algorithm is not ideal because it is
absolutely symmetrical around the start/destination - this means that
routes leading away from the destination are equal than those leading
into the direction of the destination.

I skimmed over the PDF at

http://www.leupinfo.ch/pdf/OpenGPScout_YP.pdf

As far as I can make out, the routing algorithm you're describing /is/
in fact A* (from the destination to the start).  The straight-line
distance you describe is (one possible) heuristic as used by A*.  To
quote from

http://en.wikipedia.org/wiki/A*_search_algorithm

"The priority assigned to a path x is determined by the function f (x) =
g(x) + h(x)."

g(x) here is the distance travelled, while h(x) is a heuristic for the
distance still to travel - in your case the straight-line distance.

Have I misunderstood?

--
Jon

Andreas Leupin wrote:
However, I think that the A*-algorithm is not ideal because it is
absolutely symmetrical around the start/destination - this means that
routes leading away from the destination are equal than those leading
into the direction of the destination. On www.leupinfo.ch/OpenGPScout
<http://www.leupinfo.ch/OpenGPScout> I tried to describe an algorithm, which is very similar to A* but prefers the routes to the direction of
the destination...
Furthermore I prefer to calculate the route from destination to start, because the start-point is constantly changing during the drive, whereas
the destination is stable - therefore, I can use the calculations
already done, when I leave the precalculated route during my drive...
Regards
Andreas

Am 20.11.2007 um 17:24 schrieb Robert (Jamie) Munro:

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Is there a reason you can't route by doing 2 A-stars simultaneously, one from the start and one from the destination, and stop when the 2 meet?

AFAICS, this is likely to be quicker than a normal A-star because the
recursion will be less broad. I'm not 100% sure though.

Robert (Jamie) Munro
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Andreas Leupin
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CH-5416-Kirchdorf
Tel. P [+41](0)56 282 07 40
       G [+41](0)56 310 39 32
[EMAIL PROTECTED]



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