I asked the same thing a while back. I was under the impression that the
hardware was similar. As I understand it, ARM2 code will run fine on a
StrongARM for instance (although needing to turn off the cache if the code
is self-modifying). Back in the day, there was the 'GameOn' utility - apart
from the cache control (and better support for old-style screenmodes
maybe?) I'm not sure what it did to achieve compatibility with many games -
possibly patching them - but I think the differences weren't too
significant - usually in these cases it's software that assumes a very
specific environment that fail. It's possible that Arthur/RO2/RO3 would run
on a Risc PC - don't know if anyone has tried it. It would be nice to have
accurate emulation of older systems though as things like tech-demos are
particularly sensitive to the configuration of the underlying (emulated)
hardware.

On 1 March 2018 at 16:20, Gerald Holdsworth <[email protected]> wrote:

> Probably a stupid question, but, I’ve been thinking recently, how
> difficult would it be to extend the RPCemu emulation to emulate the ARM2,
> ARM250, and ARM3 processors in order to run Arthur, RISC OS 2 and RISC OS 3
> in (and, effectively, emulate an Archimedes)?
>
> Didn’t RPCemu evolve from Arculator, originally?
>
> Cheers,
>
> Gerald.
>
> From the MacBook Air of Gerald Holdsworth
> www.geraldholdsworth.co.uk
> www.reptonresourcepage.co.uk
>
>
>
> _______________________________________________
> Rpcemu mailing list
> [email protected]
> http://www.riscos.info/cgi-bin/mailman/listinfo/rpcemu
>
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