You're not barking, I made this change originally to 1.2.25. It was significant enough to be put off to 1.3, and IIRC I ported the patch to the trunk (which was supposedly 1.3) and AFAIK it was working. I think the switch was '--full-size-mode'. Because of the Cairo switchover, I was having some legend spacing issues (independent of my patch) on my PPC machine which Tobias couldn't reproduce, but I haven't looked further at that - perhaps that unresolved issue is why it's no longer in the trunk?
-Matt Hamish wrote: > Am I barking, or did I see a discussion relatively recently (i.e. > within the last few months) on being able to set the actual size of > the image produced with rrdgraph, rather than having it worked out and > made larger than requested (because you only request the size of the > graph portion). > > I'm wanting to use the generated rrdgraph images as textures in an > openGL application. And as such, opengl really prefers the textures to > be a multiple of 2 in dimension... SOme opengl implementations seem to > work OK with odd sizes, but some just prefer you to stick to the > (Older) standards. > > So I really need to generate the images with the correct size (Yes I > could scale them, but that just takes CPU resource that shouldn't be > necessary). > > Did I imagine it? It doesn't seem to be a v1.3 feature... I was sure > it was in 1.2.something, but the closest I can find is the -j flag > which only does the graphed data... No legend, grids, titles etc... > > (And google doesn't find much either, src code for 1.2.26 suggests I'm > barking). > > TIA > Hamish. _______________________________________________ rrd-developers mailing list [email protected] https://lists.oetiker.ch/cgi-bin/listinfo/rrd-developers
