Thank you Paul, I guess my topic is after all appropriate... *shrugs*
I'll give some of the latest Beta's a try... I did saw a few mentions of VDEF, but was mostly unable to find anything concrete about it - I added to over 4,000 unique hits to the RRD web site yesterday, so excuse me if I can't recall the exact URL right now... High ho, High ho, it's back to the drawing board I go?? -- me ----- Original Message ----- From: "Paul Smith" <[EMAIL PROTECTED]> To: "Chris Knipe" <[EMAIL PROTECTED]> Sent: Monday, April 21, 2003 3:58 PM Subject: Re: [rrd-users] *shrugs* > Chris Knipe wrote: > > >Paul, > > > >If I use GAUGE, then I cannot draw the normal graphs with it. It can't be > >that difficult to do, and I cannot believe that in over a year that I've > >been working on this, no one was able to provide me with a solution, or a > >reason as to why this cannot be done... > > > > > > > >-- > >me > > > > > > > > > Chris, > Ah... now I understand. Wow, that IS a sticky one. With rrdtool, > it's a lot easier to massage the numbers as they're going into the rrd > than as they're coming out. You just don't have much control over what > happens to the numbers at graph-time: if you can't do it with a CDEF, > you're pretty much out of luck. You might want to take a look at RRDTool > 1.1 Beta... there's a new CDEF-like concept called a VDEF which might be > useful in doing what you're describing. Beyond that, the shortest route > to what you're after is, of course, Perl. It wouldn't be hard for an > experienced Perl (or Python, or shell) coder to write a script that will > pull info from one rrd, monkey with the data, dynamically create a new > temporary rrd, then get a graph from it. But even that's not very > efficient... it would probably be too slow and resource-intensive to put > on a live webpage. > > > -- > > Paul Smith > Foundry Zero > www.foundryzero.com > (919) 805-9212 > > -- Unsubscribe mailto:[EMAIL PROTECTED] Help mailto:[EMAIL PROTECTED] Archive http://www.ee.ethz.ch/~slist/rrd-users WebAdmin http://www.ee.ethz.ch/~slist/lsg2.cgi
