Hey Matt,

Cheers for that.  Yeah - I'm not speccing methods like save, valid?, errors
etc..  I am writing "belongs_to" though, so figure that should be specced
somehow.  I guess when I'm adding a "description" field to something, I
might be writing a migration for it, but no other model code.  I guess if
there's no model code for it, then it kinda makes sense that it doesn't need
to be in the model spec.

Tim..

On 01/04/2008, Matt Berther <[EMAIL PROTECTED]> wrote:
>
> Hi Tim,
> I'm just a newb too, but as I understand it, you should only spec code you
> write. In the case of attributes on models, it's ActiveRecord code. You
> shouldnt need to test that. I have not been doing this.
>
> That said, I'd love to get the word from some people that have been doing
> it for a while.
>
> --
> Matt Berther
> http://www.mattberther.com
>
>
>
>
> On Mar 31, 2008, at 6:21 PM, Tim Haines wrote:
>
> Hi there,
>
> A couple of complete newb questions here.
>
> Should I be spec'ing the existence of attributes on models?  While reading
> through the docs and googling I haven't seen any example that checks if
> attributes exist on a model.  i.e. Game.Description.
>
> Likewise, what I've seen on spec'ing associations seems light.  What spec
> should I be writing before I add a belongs_to :genre to my game model?  The
> closest I've seen is probably this ->
> http://blog.imperialdune.com/2007/2/27/rspec-ing-model-associations
>
> Cheers,
>
> Tim.
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