Hey Matt, Cheers for that. Yeah - I'm not speccing methods like save, valid?, errors etc.. I am writing "belongs_to" though, so figure that should be specced somehow. I guess when I'm adding a "description" field to something, I might be writing a migration for it, but no other model code. I guess if there's no model code for it, then it kinda makes sense that it doesn't need to be in the model spec.
Tim.. On 01/04/2008, Matt Berther <[EMAIL PROTECTED]> wrote: > > Hi Tim, > I'm just a newb too, but as I understand it, you should only spec code you > write. In the case of attributes on models, it's ActiveRecord code. You > shouldnt need to test that. I have not been doing this. > > That said, I'd love to get the word from some people that have been doing > it for a while. > > -- > Matt Berther > http://www.mattberther.com > > > > > On Mar 31, 2008, at 6:21 PM, Tim Haines wrote: > > Hi there, > > A couple of complete newb questions here. > > Should I be spec'ing the existence of attributes on models? While reading > through the docs and googling I haven't seen any example that checks if > attributes exist on a model. i.e. Game.Description. > > Likewise, what I've seen on spec'ing associations seems light. What spec > should I be writing before I add a belongs_to :genre to my game model? The > closest I've seen is probably this -> > http://blog.imperialdune.com/2007/2/27/rspec-ing-model-associations > > Cheers, > > Tim. > _______________________________________________ > rspec-users mailing list > rspec-users@rubyforge.org > http://rubyforge.org/mailman/listinfo/rspec-users > > > > _______________________________________________ > rspec-users mailing list > rspec-users@rubyforge.org > http://rubyforge.org/mailman/listinfo/rspec-users >
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